W. Eric MartinUnited States
• Voting for the Deutscher Spielepreis 2017 is underway, with gamers being asked to vote for their five favorite games from the second half of 2016 and the first half-ish of 2017. Votes can be placed through July 31, 2017, and the winners will be revealed at SPIEL 2017 in October.
• Speaking of awards, American Mensa announced the latest winners of their annual Mind Games competition in late April 2017:
That's a handful of traditional Eurogames right there, with Renegade Game Studios picking up its three straight win for Clank!: A Deck-Building Adventure, following Lanterns: The Harvest Festival in 2015 and World's Fair 1893 in 2016. (Gravwell: Escape from the 9th Dimension won a Mensa Select award in 2014 when it was published by Cryptozoic Entertainment, with Renegade taking over as that game's publisher in late 2014.)
Around the World in 80 Days is a new version of Hare & Tortoise (the first Spiel des Jahres winner), while Amalgam is a U.S. version of Glastonbury, which is itself a new version of Kupferkessel Co. (which was a Spiel des Jahres-recommended title in 2002). Imagine and Harry Potter: Hogwarts Battle rounded out the Mensa Select awards for 2017.
7 board games for kids who hate to lose", with this essentially being an introduction to co-op games for Canadian publication Today's Parent.
• I posted a Hasbro-centric links round-up in late April 2017, noting the company's 41% net earnings increase in Q1 2017 compared to Q1 2016. What I didn't note is that this quarter marks the first time in seventeen years that Hasbro has beaten Mattel in revenue, a detail highlighted in an Associated Press article that credits Toilet Trouble for this wondrous event. From the article:Quote:"I never thought I would actually get to talk about this on an earnings call but, you know, Toilet Trouble is off to a very good start," CEO Brian Goldner told analysts Monday after putting up very strong first-quarter numbers.
Now Hasbro is flush with cash!
• Popular Mechanics is a relic of the past, at least in my mind, because I associate it with my father, who had huge stacks of both that magazine and Popular Science in his basement workshop. I loved reading "Wordless Workshop" even though most of the ideas seemed gimmicky and impractical, on par with solutions to all the Encyclopedia Brown stories I read in my youth. I'm not even sure what Popular Mechanics now covers or how it still exists, but I do know that it recently featured "The 50 Best New Board Games", a pictorially jam-packed, Amazon-affiliate-laden overview of fifty new board games that you may or may not agree are "best". 'Twas ever thus...
• This video in PBS' "Infinite Series" explores concepts related to infinite chess — that is, chess played on an infinitely large chessboard — including how many moves it might take to determine when a game might end.