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Game Preview: Sentient, or Dieing to Assemble Awesome AIs

W. Eric Martin
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Renegade Game Studios had advance copies of a number of upcoming releases at the 2017 Origins Game Fair — Flip Ships, The Fox in the Forest, and the game I'm talking about today, J. Alex Kevern's Sentient.

As I note in the video below, Sentient feels like one-third of a Stefan Feld game. It features a solid drafting and dice-manipulation system, with each player drafting four AI cards each round, with each card being placed between two dice on your individual player board. The values of those dice determine whether you score points for the card, but the cards themselves often change those values unless you spend one of your handful of assistants not to make that change.

As you use agents to draft cards, you're also trying to use those agents to gain control of investors that will (possibly) give you extra points at the end of the game. Can you combine the right investors with the right AI, while also triggering all of the AI to score? Sometimes things just fall into place for you — the perfect AI triggering massive points while you simultaneously sway just the right investors — but that's the beauty of the future. You never know exactly what will happen...


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