Musings and Retrospectives

Mostly for design diaries and retrospectives, perhaps branching out into posts on more general design thoughts.
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A quick introduction!

R. Eric Reuss
United States
Massachusetts
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Board games go through both design (initial conception / experimentation) and development (refinement and balancing) - usually as a spectrum, slowly sliding from design-focus to development-focus over time.

Ted Vessenes is a friend and game designer who, in addition to playtesting, did a great deal of development work on Spirit Island - eg, going through the entire Power deck card-by-card reviewing balance. He's volunteered to do some development diary entries for Spirit Island - the first one will be going up shortly!
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Subscribe sub options Sun Aug 27, 2017 6:37 pm
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