Board games go through both design (initial conception / experimentation) and development (refinement and balancing) - usually as a spectrum, slowly sliding from design-focus to development-focus over time.
Ted Vessenes is a friend and game designer who, in addition to playtesting, did a great deal of development work on Spirit Island - eg, going through the entire Power deck card-by-card reviewing balance. He's volunteered to do some development diary entries for Spirit Island - the first one will be going up shortly!
Mostly for design diaries and retrospectives, perhaps branching out into posts on more general design thoughts.
27 Aug 2017
- [+] Dice rolls