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App News: Cahoots! Goes Free and Carrier Battles for Guadalcanal Goes Online

David Neumann
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Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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App News




Cahoots! Goes Free
A week or two ago we talked to you about a rather great trick-taking card game whose physical version was getting a facelift via Mayday Games. The game was Cahoots, and the big news was that the iOS version was getting updated with the same artwork as its tabletop forebear.

Cahoots is back in the news this week because it's gone free-to-play. That's right, you can get a great card game for zero dollars right now. The promotion will last all through October while the Kickstarter for the physical version runs. The Kickstarter doesn't appear to be live, yet, but the game is free so we all win!

If you haven't picked up Cahoots, now's the time. Well, at least sometime in October. Don't wait too long.

- Cahoots for iOS Universal, free



Carrier Battles for Guadalcanal Releases Version 2.0
The little wargame that could, Carrier Battles for Guadalcanal, has done it again. This one-man project is already one of the best (if not THE best) war games on the App Store, with the only issue being a lack of multiplayer. In the latest mega-update to the game, that's been amended.

Version 2.0 of CBfG addresses multiplayer and introduces online play for 2-players, with one player taking the role of the Imperial Japanese Navy and the other the US Pacific Fleet. As usual, there's a lot more in this update than just the attention grabber:

Cyril Jarnot wrote:
The 2-player game is on !
- Play against other players over internet
- This is the perfect occasion to play the Imperial Japanese Navy
- It starts with 5 scenarios and a lot of enhacement is planned to the multi-player mode, do not hesitate to post feedback

Scenarios:
- Most of the scenarios offer a historical set-up for task forces composition, a more random set-up being available as option
- Guadalcanal: the cargo capacity of Japanese TRS has been reduced to 4 to reflect history
- Santa Cruz: the Tokyo Express convoys were starting a bit too far

Miscellaneous:
- Improvement of warnings when planning air strikes
- Japanese AI should also respect the limit of 20 ships per TF
- iOS 11 compatibility
- Slight change of the weather effects
- The Japanese launches only 2 torpedoes per ship
- DD MacFarland has no seaplanes
- CVE LongIsland: hangar capacity increased to 7 and starts with a mix of F4F and SBD


Despite CBfG being a one-man show and being a touchscreen title, don't sell it short. This is a real hex & counter wargame with all the minutiae and steep learning curve that you'd expect. It's the real deal, and if you're a tabletop grognard looking for something to play on the go, you can't go wrong with this one.

- Carrier Battles for Guadalcanal for iPad, $5


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