Scott's Corner

A blog focusing on my boardgame player aids, graphic designs, and miniature painting.
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Up for Another Round of Mini Painting and Various Tomfoolery

Scott Everts
United States
Foothill Ranch
California
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"Nobody gets me. I'm the wind, baby!" - Tom Servo
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So, another year over or another year starting depending on your half full/empty leanings. I sort of gotten the painting process up and running again after a long break during the Summer/Fall.

Haven't done any major graphic redesigns but nothing has really jumped out at me as an interesting diversion. I decided for now to shelve the Full Metal Plan├Ęte project since it's rather big and the problem of how to do the minis wasn't solved. 3D printing works but expensive and time consuming to design.

I would like to design 3D ship miniatures for Merchant of Venus but I'm having trouble visualizing how they would look 3D. I'm trying to find a concept artist that might help out. For now just do the scout ship, but eventually I'd like to do all 4 designs.



The 7th Continent - Painted Explorers

I painted the explorers and campfires. These guys are just 20mm tall so it was quite a challenge to paint them. I used 2 magnifying glasses to get a good enough view of the fine details. I'm pretty happy with them and looking forward to our first game.

Board Game: The 7th Continent




Nemo's War (Second Edition) - Acrylic Tokens and Painted Nautilus

I hired Litko to make acrylic replacements for the Resource Markers. This was a gift for my buddy Chris who designed the game. Of course, shortly before the shipment arrived, someone made nifty 3D printed ones so not as cool as those!

Board Game: Nemo's War (Second Edition)


Also painted my Nautilus.

Board Game: Nemo's War (Second Edition)




Dungeon Degenerates: Hand of Doom - Hand of Doom!

This game has the most unusual art and I'll admit I bought it based more on the art then what the game promised. Still haven't played it but comments from others are very positive so looking forward to trying it. The only downside is the long, detailed manual. Looks like a lot of work to learn it.

The KS backers got a 3D resin mini for the Hand of Doom to replace the cardboard one. So tried to match the art style. Primed it black and dry brushed the living hell out of it!

Board Game: Dungeon Degenerates: Hand of Doom




Dune - GripMat Game Board

A few years back there was this great Kickstarter idea to make game mats that had a grippy surface and cool art. It was really popular and they had a ton of interesting designs. They were open to custom work so had them do my Dune game board. Unfortunately their printer royally screwed them over and they struggled for several years to complete it. I had spent several hundred on a bunch of them and finally got them last year. The Dune one turned out great. Some others, not so great, but useable. So far we've played one game of Dune on it and everything thought it was nice. The 3' space mat I got we used for Star Trek: Ascendancy and it really was excellent for that game. I hope they can recover from that project. It's still a great idea and would love to see them try to iron out the problems.

Board Game: Dune




Pairs - Home Made Groo edition

Being a big fan of the Groo comics, I made another themed version of a game I own. Now I have another game to go with my Groo Love Letter set. It was a simple job of revising the art I used for Love Letter. I needed one extra character so used Granny Groo which I scanned from the collectible card set. Took a bunch of cleanup work to get her to match the other characters.

Printed these on plastic cards which are surprisingly easy to shuffle.

From gallery of ScottE




Xia: Legends of a Drift System - Box Insert

Meeple Realty made a really nice insert for the game that also has space for the expansion. Not cheap and took a few evenings to build, but it was a fun project. And looks pretty awesome. Be aware if you have both promo ships, it only holds one. But I was able to shoehorn it in one of the boxes with some foam as protection.

This is a challenging insert to build. I've built others from Broken Token and Daedalus but the fit on this one was super tight. I needed a mallet (used a plastic screwdriver handle) to get the pieces together. And it takes great care not to accidently break sections. Fortunately only had one break which I was able to fix with glue.

Board Game: Xia: Legends of a Drift System

Board Game: Xia: Legends of a Drift System




Game: Shadows of Brimstone - Organizational Hell & More Painting

The biggest annoyance of this game is organizing it. I've spent so much time and money trying to find not only storage solutions but ease of access during play.

First up was the cards. I bought a Broken Token card storage box. I sleeved my cards since many of them would be expensive to replace if damaged, especially the promos. I was very lucky and they all just fit into the box. I used Klutz' dividers. He never did Wave 2 so I finished the set and gave them to him to post on his file page.

Board Game: Shadows of Brimstone: City of the Ancients

Board Game: Shadows of Brimstone: City of the Ancients


Finished my Initiative Tokens for Wave 2.

Board Game: Shadows of Brimstone: City of the Ancients


Finished my Hero Wave 2 ability decks.

Board Game: Shadows of Brimstone: City of the Ancients


Now the big one that took me a couple weeks of work. My system for organizing the Tiles, Map cards, & Encounter cards.

I used a Brother Labeler. I stuck the labels permanently on the tiles, but on the sleeves for the cards. Each Otherworld has a 3 letter code and the tiles are uniquely numbered. So cross referencing to the tiles (see 2nd image) is fast and also matching up the Advanced Encounters will be fast since those are in a separate stack.

Board Game: Shadows of Brimstone: City of the Ancients


My tile storage solution. Each Otherworld has 9 hanging files and ID coded tiles to quickly match up to Map & Encounter cards.

Board Game: Shadows of Brimstone: City of the Ancients


One thing I just don't understand is why Flying Frog didn't do something similar to this. They must have realized during playtest that finding a single tile in a pile of them isn't easy. If they put a small code like I did it would save everyone a lot of time and trouble. Their games are always a bit overwhelming with content but they've never been good at organizational help on the components.

As for painting, I did two more enemy groups. Shadows of Brimstone: Serpentmen of Jargono Deluxe Enemy Pack & Shadows of Brimstone: Werewolf Feral Kin Mission Pack.

Board Game: Shadows of Brimstone: Serpentmen of Jargono Deluxe Enemy Pack
Board Game: Shadows of Brimstone: Serpentmen of Jargono Deluxe Enemy Pack

Board Game: Shadows of Brimstone: Werewolf Feral Kin Mission Pack
Board Game: Shadows of Brimstone: Werewolf Feral Kin Mission Pack





So that's it for this time. Going back to painting Game: Shadows of Brimstone. Trying to keep the pace so I can make a dent in it. At least the tiles, cards, and tokens are basically organized so I can focus on the minis. I bought a small folding table with a 20" x 30" top that I plan to use in my 2nd bedroom office as my new painting station. I want to get my dining room table back. Not sure that's big enough but will see once it shows up from Amazon.

Take care all until next time!
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