All peace and quiet...
The sound of trampling hooves and clancking armour is nearing the haunted village. Bretonnia to the rescue! Another Warmaster battle report with Warhammer miniatures just started.
It seems Vampire Lord "The Red Duke" has employed a Necromancer to further expand his army and lead the undead horde. The Bretonnian Knights of the Realm take position and try to storm the undead in the flank.
Meanwhile the brave (or ignorant) Men-at-Arms henchmen unit charges the first wave of Skeletons. The Zombies in reserve are slowly turning to throw themselves onto the fighting henchmen.
The mounted Squires and the general seal of the entrance to the village. Not a single undead creature must escape! Should the Men-at-Arms fail to destroy the undead horde, the cavalry will stomp them down.
The Necromancer notices the flanking manoeuver by the Knights of the Realm and anticipated by sending a flock of Giant Bats on an intercept mission. The squeeking winged monsters throw themselves onto the Knights biting and clawing. The horses come to an abrupt halt and fierce combet commences.
The rabid bloodsucking creatures managed to render the unit of Knights utterly useless. Knights and horses died or fled... The Bretonnian general quickly antcipates by sending the mounted Squires to plug the hole in the Bretonnian relief army's flank.
The Red Duke struggled to get his skeleton units in tactical position. The fast Squires charged into the fight between Zombies and Men-at-Arms. No help from the undead leader made any change. Bretonnia came here to win, and that's exactly whzt they did. At great cost, the brave Knigts of the Realm will be missed and a ceremony to honour their valiant deeds will be held in the reclaimed chapel.
The flow of the game went really smooth. Playing Warmaster battles with 28mm miniatures is great for playing narrative games in a small amount of time. The same battle with Warhammer Fantasy Battle rules would have taken up to three times more time to finish.
Attachment: Warmaster 28mm Rules