Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.
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Relearning Epic 40,000

Toco
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Oost-Vlaanderen
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Microbadge: BloggerMicrobadge: HeroQuest fanMicrobadge: Miniatures GamerMicrobadge: Warhammer 40,000 - Epic scale fanMicrobadge: Splut! fan
More than ten years ago I had an absolute fabulous time playing a lot of Warhammer Epic 40,000 tabletop battles. The 3rd edition of this 6mm miniatures game by Games Workshop Ltd. received a lot of flak by veteran 6mm players. This negative feedback by the vintage established Epic community obfuscated the existance of this MARVELOUS 3rd EDITION RULESET! You hear me well, there is nothing wrong with this game. It shines. It's smooth, it's tiny massive 40K! But indeed, it's not 2nd edition. And that's good. It's a new stand-alone game.

My knowledge of the rules I once mastered is now rusty. So I took it upon me to relearn it and I started a tutorial game. 200 Points of eldar versus 200 points of Tau. Only one detachment in each army. Too small for a normal game, but great as tutorial.

From gallery of toco


Both armies started around 2 meters from eachother and I placed some rocky scenery in between.

From gallery of toco


I immediatelly relearned that the miniatures in Epic can move crazy amounts of centimeters each turn. It's not because the miniatures are only 6mm that you can afford to use a smaller tabletop. Quite the opposite is true, for Epic you need at least a table of 1 by 2 meters. My Saim-Hann Eldar march moved 3 times 30cm!

From gallery of toco


Incomming! The first barrage by the Tau struck target. The Eldar detachment took some Blast Markers which are used to determine the will to continue fighting / leadership.

From gallery of toco


Here I was reading and rereading the rules for ranged attacks. You measure if the target detachment is in range, roll to hit, and then remove enemies. But what if there not all enemies are in range of all shooters... This needs study.

From gallery of toco


Then the Firefights. Great rule. Hard to masters. I played it wrong today, but after some study again later, I now remember.

From gallery of toco


It all end bad for the weak Tau who tried to get in close combat. Don't do this Tau! Not in Epic, not in WH40K!

From gallery of toco


Conclusion: Epic 40,000 has some rules that seem weird or even twisted at first glance. But once you understand why they are in place and what kind of action they actually simulate it all makes perfect sense. However the learning curve for Epic 40,000 more difficult than Warmaster. So I'll wait some longer to introduce Epic to players who are not familiar with miniature games. I'll show Warmaster first.
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