Pulsipher Game Design

This blog contains comments by Dr. Lewis Pulsipher about tabletop games he is designing or has designed in the past, as well as comments on game design (tabletop and video) in general. It repeats his blog at http://pulsiphergamedesign.blogspot.com/
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My columns at ENWorld

Lewis Pulsipher
United States
Gainesville
FL
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I have been writing a column about game design and RPGs at ENWorld for nearly a year. Here are latest entries (missing numbers: too large for current word count, or waiting to be published).

#6 Three Acts and the Hero's Journey
http://www.enworld.org/forum/content.php?4339-Three-Acts-And...
8/6/2017

#7 Pure Innovation is Highly Overrated
http://www.enworld.org/forum/content.php?4368-Pure-Innovatio...
8/19/2017

#8 Fun and the Flow in Games
http://www.enworld.org/forum/content.php?4458-Fun-And-The-Fl...
9/2/2017

#9 Power Creep
http://www.enworld.org/forum/content.php?4508-Power-Creep#.W...
9/23/2017

#10 RPG Combat: Sport or War?
http://www.enworld.org/forum/content.php?4580-RPG-Combat-Spo...
Oct 14 17

#11 What makes a game great?
http://www.enworld.org/forum/content.php?4603-What-Makes-a-G...
Oct 21 17

#12 Loops in RPG Game and Adventure Design
http://www.enworld.org/forum/content.php?4631-Loops-in-RPG-A... 11/1/2017

#14 The most important design aspect of hobby RPGs is the Pure Avatar
http://www.enworld.org/forum/content.php?4653-The-Most-Impor...
11/8/2017

#15 Fundamental Patterns of War
http://www.enworld.org/forum/content.php?4722-The-Fundamenta...
12/2/2017

#16 Tension, Threats, and Progression in RPGs
http://www.enworld.org/forum/content.php?4758-Tension-Threat...
12/15/2017

#19 What do you mean by "fun" in your RPG?
http://www.enworld.org/forum/content.php?4801-What-Do-You-Me...
1/3/2018

#20 Don't Lose the Forest for the Trees
http://www.enworld.org/forum/content.php?4840-Don-t-Lose-The...
1/16/2018

#21 "Atoms" in Game and Adventure Design 680
http://www.enworld.org/forum/content.php?4884-Atoms-In-Game-...
1/27/2018

#22 Tastes in Heroes and Heroism have Changed as "Heroes in Shades of Grey"
http://www.enworld.org/forum/content.php?4981-Heroes-In-Shad...
2/17/2018

#23 Difficulties of running a low-magic medieval-style campaign
http://www.enworld.org/forum/content.php?5042-The-Difficulti...
3/10/2018

#28 Spelljammer's Game Design As "How would you design for spelljammer?"
http://www.enworld.org/forum/content.php?5100-How-Would-You-...
3/24/2018
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