Thematic Solitaires for the Spare Time Challenged

A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.
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Help us bring the Euphoria Automa to life [PLAYTEST OVER]

Morten Monrad Pedersen
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
When the Automa for Viticulture (to our great surprise) got a great reception, we started work on an Automa for Euphoria. Since the game was already out the automa wouldn’t be included in the game itself and so finishing it wasn’t time critical.

Many other projects showed up that were time critical and we’ve now finished Automas for 7 other games as well as 5 expansions. This means that the Euphoria Automa was put on hold again and again.

The upshot is that it has been improved based on what we’ve learned from all those other Automas and now the time has come for it to rise and claim its rightful place in the ranks of the Automa Factory Automas . To make that happen we need your help.

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The Automa will be a part of an expansion called “Ignorance is Bliss”, which contains new markets and recruits for extra variety as well as some community inspired rule tweaks.

We’re at a point in the development where we need as many people as possible to bang away at it to get the balance right and to do their damned best to break it. So, go sign up to playtest if you’re willing to help us:

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Playtesters banging away at the Euphoria Automa .

The current playtest wave runs for the next three weeks, but there might be one more wave after that.

If you’re interested in being informed about future playtests and what we’ve been up to at Automa Factory you can sign up for our newsletter:

Yours in blissful ignorance
- Morten
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