Since I make a part-time living developing solo modes it’s crucial that publishers believe that solo playability drives significant number of sales.
Because of this and because I’m primarily a solo gamer myself I’m interested in knowing how important solo playability is to purchasing decisions and to figure that out I need your help.
Determining this for gamers in general is extremely hard to do by posting a poll on BGG and instead I’ll try to determine how important solo playability is to those who play solo (so only solo gamers should vote in this poll).
This number in itself of course doesn’t tell us all that much about sales numbers, but it does that when we combine it with the fact that the 1-Player Guild is the second largest guild on BGG (it might have become the largest by now) and that for solo gaming the publisher will often sell one copy per player instead of something like one copy per group.
We regularly have discussions about what a solo game is e.g. is a competitive game with no hidden information a solo game?. I’ll ignore that discussion (I hope we can keep it out of the comment section of this post) and for the purposes of this poll define solo games to be games that are listed by the publisher with the number 1 included in the player count or are coops with no competitive element or hidden information.
The reason that this is the definition I’ll use here is that I think it’s what’s important to publishers when they consider whether to include solo playability.
When answering the poll imagine that you make a list of all the things that factor into your decision whether to buy a game, then rank them by how much influence they on average have on your purchasing decisions.
Poll Importance of solo playability
A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.
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