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Shifts in player count over time

Martin G
United Kingdom
Bristol
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Inspired by Morten Monrad Peterson's post How common have solo playability become?, I did a bit more digging into BGG data.

I took the top 1000 most-rated games (corresponding to about 2000+ ratings) and looked at how supported player counts have changed over time in these popular games.

Here's the plot:



The clearest trend is the huge (and accelerating) increase in solo suitability, as Morten noted. Almost half the popular games published in 2017 supported solo play!

Almost as clear is the increase in 2p suitability - the only popular 2017 title that doesn't support 2p is a remake (Twilight Imperium (Fourth Edition)). But interestingly, 2p-only has almost disappeared.

3p and 4p continue to be commonly supported (though recently overtaken by 2p) but 5p seems to be in decline, from almost as common as 2p support in 2000 to less than half as common now.

UPDATE (buried down in the comments): I pulled a lot more data (basically every ranked game) and went further back in time.



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