Design Blog: Mech Card Game

This blog will capture the work I'm putting into a Mech combat card game I've been working on. I plan on posting thoughts, designs, play test results, etc.
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Brian Vogle
United States
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I've always loved Mechs. I was a Robotech fanatic in the 80s, and played a ton of Battletech in high school and college. So Mechs have always had a soft spot in my heart.

Last year, my design group had a design challenge. We were each to design a card game with a Mech theme. Each of us came up with different designs and we had a lot of fun play testing the different ideas. Of the designs, a couple have persisted since the original days, and are still actively being worked on. While I've taken a bit of time off from the design, I've decided to revisit it, and thought it would be fun to do it publicly, hopefully receiving feedback as I go.

The working title of the game is "Mech" but it's by no means the final name. Being a Battletech fan, my game is very much influenced by it. There is heat to deal with and the classic weapons. Internal locations that take damage and, once destroyed, funnel it to other locations. Speed is the friend of the light Mech, and bulk is the defense of the heavy Mech.

Mech is a two player card game, with a playtime of 30-45 minutes. Players draw from a common deck of cards to make their hands, and almost everything that is done is represented by the cards played. Mechs are represented by player boards showing the weapons, stats, and their internal structure. The goal is to either destroy your opponent's Mech, or to meet the scenario's goal.

In my next post, I'll being laying out the current design, including what is unique/different about Mech.
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