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Combat is what everyone wants. Everything else is secondary to two giant Mechs blasting each other. The combat mechanics of Mech are pretty straightforward. Everything is resolved by lining the cards up with each other or the player Mech boards, and following the lines.
There are two main parts to resolving combat: targeting icons on the cards, and hit location icons on the Mechs.
The top of each card in the game has a targeting section. This section contains five boxes, which show where the attack will hit. Targeting boxes that are black indicate a hit, and gray boxes indicate a miss. Each hit box may also contain a damage modifier.
The above example has three black targeting boxes. Two provide a +1 damage bonus to the attack, and one a -1. The two gray boxes are misses.
The above image is the hit location area of a medium sized Mech. The brown boxes are areas that can be hit, and the gray are misses. Each brown box is connected to an internal structure within the Mech.
To resolve combat, the attacking player places his card's targeting section adjacent to the hit location section on his opponent's board (Note: the scales are off on the two images). It's up to the attacking player to initially place the attack card. There are then opportunities for the defender to shift the card left or right a number of spaces. The defender might be able to push some or all of the attacker's hit boxes off to miss locations on his Mech. He might also move the card so that the big damage hits go to armor, while the lower damage hit goes to a weaker internal structure.
Once hits are finalized, damage is dealt by following the lines on the Mech to the internal structure of his Mech.
There are many other opportunities for both players during combat that I didn't touch here. I'll get to those in a future post.
Let me know what you think!