Yesterday I made one of the biggest decisions of my life: I resigned from my IT job to go fulltime in Stonemaier Games and Automa Factory. So, from the 23rd of November it’ll be goodbye steady paycheck and hello whims of board game sales.
I hope it’ll mean that I can get back to reasonable response times for emails and BGG threads, that projects will be less stressful, that I can have time for my own projects, and that I can have more time with my family. It might also mean that I can take on work for more companies.
If anyone had told me five years ago that I would be able to make a living creating artificial opponents for board games I would have laughed in their faces – come to think of it, I probably wouldn’t since one shouldn’t laugh at people who have lost their marbles.
It has happened, though, and that’s because of all the support I’ve been given by the solo community, Jamey Stegmaier, and my Automa design partners David J. Studley, Lines J. Hutter, Nick Shaw, Jan Schröder, and José Manuel López-Cepero. Thank you. Truly thank you. You’ve all helped give me my dream job.
Dream job or not, let’s just say that quitting feels reeeeeally weird. I’ve had the job for 13 years. It’s been a core part of my life and identity for half my adulthood. I have worked with some of my
colleaguesfriends all those years and we’ve changed from a band of young guys in a company still entangled in its upstart roots to a mature organization of fathers with grey in their hair (yes, the team is all male :-S).
Quitting means a big loss of income and I’m scared out of my mind, but I also feel like 10-year old Morten when he biked home after the last day of school on his way to a long summer: All the time in the world and endless opportunities to have fun.
A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.
01 Nov 2018
- [+] Dice rolls