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Origami shogi pieces, cubes (d6s) and octahedrons (d8s)

Raymond Gallardo
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Montreal
Quebec
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I've designed quite a few origami gaming components (see My Origami Obsession, or the Trap of Prototyping) because I really do enjoy folding practical origami models and despise cutting stuff out with a ruler and utility knife! However, documenting the folding steps is to me a huge hassle, but something I should do for some hope for establishing my legacy on BGG! So here are three models that I designed!

Origami Shogi Pieces
Board Game: Microshogi
A very simple model! Here's the file page: Origami Microshogi. As for the art work, I opted with the "beginners" look where each piece has a diagram of how it moves.

As for the game itself, it's less chaotic than Kyoto Shogi or its cousin Hexagonal Kyoto Shogi as pieces promote when they capture, not every time they move. It's a much faster game than Let's Catch the Lion! despite having more pieces and a larger board! It's because in Microshogi, the pieces are much more powerful.

Let me know if I should create PDFs for other small shogi variants!


Origami cubes (d6s) and octahedrons (d8s)
From gallery of DanielAjoy
For the origami d6, by far the best model for gaming purposes is the Tomoko Unit, published in Origami for the Connoisseur (1987, 1985 in Japanese), which many on BGG are already using. The model is very sturdy, relatively easy to fold, and fair (there's an equal number of layers of paper on each side).


When someone finally posted the rules to Bridgette Showdown - English Rules, I had to improvise myself a copy. The components included suit chips, which are flipped to determine whether you reveal the highest card that you hold of a particular suit. I instead used dice instead of chips as dice are easier to roll than flipping chips. Bridgette Showdown also requires a die for each player to indicate the bid ... but the range of bids is 0-7; an octahedron is far better suited for this than a cube! Thus, I had an excuse to fold d6s and d8s with my designs and then publish them on BGG!

From gallery of rayzg


As for my cubes, they aren't as sturdy as the Tomoko unit, nor are they fair (but then again, it's just a difference of two layers of paper), but they are easier and faster to fold and they can be linked (without glue) to create puzzles or polycube games like Blokus 3D, Caminos, or Pueblo!

From gallery of rayzg


(I have to document the steps to link the cubes soon!)

As for my octahedrons, my model is fair and quite sturdy! It's a bit tricky to assemble, though. But it's easy to fold.

Here's a link on Google Drive for origami Bridgette Showdown with steps to fold my d6 and d8 models (I first have to reduce the file size before uploading to BGG!):

Origami Bridgette Showdown

Enjoy, and let me know if I could improve the folding steps!
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