An opener while we finish up pizza, time for mighty monsters to battle over Japanese cities to determine the King of Tokyo. Cyberbunny moves in to Tokyo first and holds out after a battering round to go into the early lead, but then retreats quickly when Gigasaur hits her. Gigasaur holds out for a round too, as well as rolling 6 3s at one point, these two are the early leaders. Kraken gets an Extra Head, building up slowly, while Alienoid gets peeks ahead with the Made in the Lab ability and then some extra turns with Freeze Time (it worked twice too!). Alienoid and Kraken stay behind though (helped by Kraken's Underdog ability) and Alienoid attempts to peg back the front runners with a Fire Blast, but no one dies - it is close. The Bunny then rolls the 3s she needs to get to 20 and that is game.
J aka Cyberbunny: 20
Tom aka Gigasaur: 17
Mike aka Kraken: 12
Me aka Alienoid: 12
King of Tokyo hasn't had as many requests to play of late, but I love it as a light game in this role. Despite the fact that I am so far really bad at it.
Time for the main event. I pulled out Hansa Teutonica, first time for Mike and Tom, first time multi-player for J and I. I had been looking forward to trying this game out properly.
There was immediately a fight over the extra action routes (and some comedy as the "veterans" suddenly realized there were TWO ways into that town!). J took the early lead by getting that extra action and also claiming some key offices - she would score well off people getting extra actions or keys and of extra income and office upgrades. All 3 of us got the 3rd action in fairly short order but I then looked to score the Coellen bonuses (with the office upgrade and extra merchants) and that got me so far, while J scored off her established offices, Mike and Tom boosted their actions to the top and, Tom especially made it count as he built up a network of offices across the board. He was never quite going to link the red cities - J's rapid point gaining meant time was running out - but he got 5 cities linked and worked on boosting his keys too. We didn't really do enough to stop him and with the end game scoring he leaped from third to first on the back of towns and network.
Mike muttered darkly as the scores were tallied, as his plans never really came together, but I knew this was more of a learning game for all of us. Tom cheerfully acknowledged his own surprise at his victory. My mind has been buzzing at its intricacies and subtleties since last night, truly a game that needs a few plays to get into the swing of it. It certainly plays quickly enough for that to happen, we were done with a shade over 90 minutes with explanation and an evening session could easily include another couple of games. Mike's mutters might put him against it, but I do think he would like it more with a play or two more. Not sure if it has grabbed everyone else enough yet to make it though.