Fsnam's Fun and Gaming Adventures

A weekly blog of my gaming experience for better or worse :)
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Pax East, Clank!: Acquisitions Inc. - Upper Management, Burgle Bros. 2, New Bedford and more....(03/25/2019 - 03/31/2019)

Scott Ferrier
United States
Salem
Massachusetts
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Microbadge: Shakespeare fanMicrobadge: I love to upgrade my own games!Microbadge: Czech Games Edition "Lost Ruins of Arnak: Expedition Leaders" Contest ParticipantMicrobadge: I love snowmenMicrobadge: The Quest for El Dorado fan
Wednesday - Salem, MA


Bärenpark
Board Game: Bärenpark
(Jeremy, Andrea, Sara and Scott) (4P) - We wanted to play something quick and light and easy to learn and Sara loves bears so win/win. I didn't realize it but I had been playing this wrong for like forever as I didn't realize you needed to place tiles next to existing tiles, oops. Jeremy figured it out half way through as he also owns the game but we continued on that way and gave me the * win?. Scott-98/Jeremy-96/Sara-Learning game.
8/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


New Bedford + New Bedford: Rising Tide + New Bedford: White Whale Promo
Board Game: New Bedford
Board Game: New Bedford: Rising Tide
Board Game: New Bedford: White Whale Promo
(Jeremy, Andrea, Sara and Scott) (4P) - Engine building, worker placement game that I really enjoy. Everyone was willing and Andrea had played before but after checking my records the last time I played this it was 2 years ago, yikes! I wasn't the best teacher this time but it did sort of come back to me. Wish Dustin was there as he seemed to know all the rules. Probably the big one we missed was the set-up rules that was supposed to be only half the buildings if using the expansion but it didn't really skew the game just made us go mad reading all the tiles, my bad. Andrea was landing the big whales (2 sperm whales) but it took her a while to get her boats out there. Jeremy got his boat out to sea first but right after he sent it out Sara built a building that halved the biscuit cost of sending boats out which I used right away, (furthest out gets 1st pick) yay! I built a bank first thing to get some ongoing cash. Jeremy built a good lumber yard but it seemed someone was always on the lumber spot so it wasn't worth it to me to go to and cash out. The most important building I felt was when I built the Saltery that allowed you to push your ship out so I kept doing that and would get good picks of the whales. I think Jeremy undervalued the importance of picking first and got hurt with an empty ship returning to port but he did build a great 5VP building to make up for it. Andrea was going on all sorts of adventures and selling her stories to the Newspaper for VP. I thought I was in good position but Andrea looked to be in a good position to win. So it came time to add the points up and I had 26 which is ok but Andrea had 31 for the win but upon recalculating (Andrea problems with numbers the way I do from letters) it was actually 23 so I actually won, yay! Sara got 2nd as she had the most whales for the tiebreaker. Great game in a small box, be sure to get the corrected tiles if you pick up an early edition

Scott-26/Sara-23 (won tiebreaker)/Andrea-23/Jeremy-17
8/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


Friday - Danvers, MA

Some surprise extra gaming while the girls saw Air Supply


Tzolk'in: The Mayan Calendar
Board Game: Tzolk'in: The Mayan Calendar
(Craig, Aaron and Scott) (3P) - I always enjoy this game but I'm so bad at it. I always deviate from the plan because I get distracted pushing the wheels This game was no different but I started with tons of wood so I converted it into some science so my guys where total nerds. Craig was going for the crystal skulls with Aaron diving into skulls to. Craig's Skull tech won the game but we all played like idiots with some pretty sad scoring. Craig-57/Scott-47/Aaron-45.
6/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


The Quest for El Dorado + The Quest for El Dorado: Heroes & Hexes
Board Game: The Quest for El Dorado
Board Game: The Quest for El Dorado: Heroes & Hexes
(Craig, Aaron and Scott) (3P) - We played Tzolkin so much faster than any of us expected we needed something to fill another hour and Aaron had just picked this up with the Heroes and Hexes expansion so wanted to help break it in. I was first in/out of the Hero bar so things where looking spit spot. I was having so much fun taunting Aaron into taking curse tokens as he was pretty terrified of them but he surprised us and actually took some when I didn't expect him to that zoomed him ahead via a tunnel so I had to follow him and somehow also got lucky with no disabling curses. Craig not so much devil Aaron had a bunch of free movement and was able to power into El Dorado a full turn before we could think about it. Thanks to Craig for picking up some awesome special hex tiles for my Lego Mini-figs which you will hopefully see in action soon.
9/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


Saturday - Boston, MA (Pax East)
Looked like it was going to be a sad Saturday with no one hosting but a few things fell into place and Dustin had tickets to PAX East for Saturday (I was clueless to how sold out they where) and I heard they had some board gaming there so I figured I would give it a shot. Little did I realize the size of the convention, so although it's about %85 hot new video games %13 Board Games that still adds up to a huge number. I did notice all the games being played where like medium weight or lighter but I can still have fun with that. They had a pretty amazing "New & Prototype Games" area with tons of new titles set up and ready to play (rough guess is this area would seat a 1,000 peeps) and an open games area that would hold 4x that so good times. The lending library was equally as impressive with lots of great titles to play but don't expect to find many heavier weighted games. I apologize in advance if I talked to anyone before I ate lunch I was so overloaded and didn't realize it till the food hit me and my brain returned to my body
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


Burgle Bros. 2
From gallery of fsnam
(4P) - A guy was testing his prototype for the next Burgle Bros. so I was in. I enjoyed the first one so was hoping this wouldn't be just bloat as some sequels can become. I was really impressed, it was a little more complex but it could really use that. One big difference was your character, in the original game, could do one special thing in this one each character had a little deck so as the game progressed you would have access to more of it and they made it so you could help you friends which increased the enjoyment for me. I don't want to go into too much detail as it's a prototype so keep in mind all the player pieces and art are just stand ins and are by no means what the production will look like

8/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


1906 San Francisco
Board Game: 1906 San Francisco
(Dustin, Andrea and Scott) (3P) - It was good to see some familiar faces as I had been a little overwhelmed shopping and wondering around PAX. They where getting some games in before they worked the floor so Dustin had watched a playthrough of this Rondel game. I like Rondels so was ready to play this small box game. We are trying to rebuild San Francisco after the big earthquake. Taking big reward on a card means you will be last to pick for the next card so timing is everything. They also have a stock market mechanic disguised as a clear ruble board but it felt like a useless mechanic as we all ended up being near the top. Andrea focused on just collecting light poles which added up and we didn't fight her on that (I blame Dustin) and she won by a long shot I was trying to get trolley cars running but wasn't in the same league. Dustin was trying some tricky stuff and we accidentally ruined his plans, mwa ha ha. (Andrea-47/Scott-41/Dustin-34)
6.5/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


Clank!: A Deck-Building Adventure + Clank! Legacy: Acquisitions Incorporated – Upper Management Pack
Board Game: Clank!: A Deck-Building Adventure
Board Game: Clank! Legacy: Acquisitions Incorporated – Upper Management Pack
(3P-4P) - I was all excited when I was checking the schedule for PAX to find that they where releasing this at PAX and holding a tournament. It's an asynchronous start deck and some minis. They all do something different and pretty powerful. It can be used with the Clank!: Legacy – Acquisitions Incorporated game coming out later this year. I hadn't had a chance to look through the decks but was ready to play. There seemed to be a lot of addlepated players with some not being able to remember their table number and others not realizing that they where assigning table numbers. We got it all sorted out and I was ready to compete against experienced players... except when they asked if everyone had played before 2 of our players raised their hands. I just can't understand anyone wanting to play in a tournament of a game they don't know how to play so we taught them and I managed to suppress my conflict of being a little mad that they would have the chutzpah to enter a tournament and having to spend 10 minutes of our limited play time teaching them the game but we did a good fair teach. I even pointed out how cool the flying carpet was. I had more movement with some boots that generated clank but would let me run through crystal caverns. I did an early smash and grab that I usually never do because it always backfires with some suave player just digging up more treasure. I think I surprised them and made them drop their plans and just grab an artifact from where they where and run for it so the 30 & 25 where left behind. I still thought I lost but the player who could have beat me managed to die on step away from the exit so missed 20 points and I won with a 61 first round.

Round 2: They had a surprise for us for the 2nd round and removed 10 black cubes from the bag and started the dragon 3 steps up so it was all about blood. I did what I could to stay healthy but was forced to switch plans when another player grabbed an early artifact and I had to switch from the 15 to the 5 just to live. I bought some good point cards and a key so looked like I could brave it but because another player had died early the clock was running. I only need 2 spaces and I was going to draw 4 extra cards which was sure to exit. The only that would stop me was if he could draw 5 of my health cubes out of 8 so looked like I was in the running for winning, yay. Dead player drew and only had 4 of my cubes, wtf oh and one cube stuck on the end of his finger and took an extra second to drop and it was my 5th cube, omg! Epic fail, I wouldn't have it any other way and won some promo cards in the process. Good times and I really liked how the different start decks worked and have almost painted my minis Can't wait for the Legacy edition to come out later this year.
8/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam


Planet
Board Game: Planet
(3P) - I was pretty worn out but had one more game in me. Dustin was teaching a couple of people and I had always been curious as I am about any game with magnets. It's so important to check your secret goal card along with the scoring cards. It's a drafting game with players trying beat each other for the scoring animal cards what want like the largest desert not next to water area. It becomes pretty hard to count things up in the final rounds but I was sure I was going to win as my secret goal was water and I would get like 15 points plus my animal cards so around 27 points so it was not even going to be fair. Turns out my card was ice and not water so kiss all those points goodbye and I would only get animal points, uh oh (look at your card border color to avoid this mistake in the future). I managed to get a lot of animals and ended up tying with one of the players and we tied on the tiebreaker so we where force to rejoice in our shared victory. Worth playing once, but not good enough to go into the collection. Also it seemed to really trigger those AP inclined so beware. Now to find my car
6/10
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
From gallery of fsnam
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