8.5 Pax Renaissance x2 (9 all-time)
8.5 Root x3 (9 all-time)
7.75 John Company NEW!
7.5 1889: History of Shikoku Railways (3 all-time)
7.0 Taluva x2 NEW!
5.0 Suburbia (4 all-time)
N/A Citadels x2 NEW!
N/A The Voyages of Marco Polo NEW!
An ok. month gaming-wise, but 2019 seems pretty slow so far.
Pax Renaissance - who said a filler can't be twice as heavy as the main course? It's like one of those hardcore martial art warm up routines - you're left breathless, but ready for more.
"You have seen NOTHING."
Root - pretty, quick and interactive. While a lot of work when introducing new players (better stay hydrated) it's well worth the effort.
My wife has long claimed she despises any type of armed conflict in games, yet her first move as the Vagabond was to shoot a cat in the eye... with a crossbow she purchuased from it the very same turn. Some advanced negotiation techiques right there. Everyone loved it so far.
I hope the game has some legs, because it will be getting some serious tabletime in the coming months.
"Is that a crossbow in your pocket?"
John Company - 4p: The game tells a compelling story and the negotiations are subtly encouraged by the game mechanisms, which are in turn perfectly thematic, letting you immerse yourself in the story.
I was concerned by how random encounters would drive the gameplay, but ended up really enjoying them as the cliffhanger tension-injecting devices they are. Can't wait to play the full variant.
1889 - 3p: this game really needs a dedicated group. For future beginner sessions I plan on using a modified rust booster a'la 18Chesapeake and a couple of sand timers. Shouldn't need this with a more experience group, but I''m trying to be realistic.
3p seems much safer for new players, as it mitigates the risk of being stuck with tokened-out TKT in the south (yeah, yeah, I know it's more complicated than that). 4p should prove the most interesting, but again - need to assemble a regular group first, and extrapolating my previous success in that area I expect this to happen somewhere around summer 2027.
Taluva - Carcassone on steroids with loads of negative interaction on top? You had me at steroids.
The spatial aspect is very satisfying, there's a lot of clever things you can do and it's really quick.
One minor gripe that comes to mind is the ammount of leader bashing required for the game to run smoothly. I didn't mind it AS much in Root, but here it seems a lot pricier opportunity-cost wise. Still, a fun little game.
Suburbia - NO.
Citadels - Take that? No thanks!
The Voyages of Marco Polo - not too bad, yet in the end it seemed like just another game about sliding sliders and tracking tracks.
And the Game of the month goes to: Bongo, because I didn't have to play it.
And what were YOUR gaming highlights?