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Tokyo Game Market 2019 Spring: Report from Table Games in the World

Saigo
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Editor's note: Game Market took place in Tokyo on May 25-26, 2019, and Saigo — who translates game rules between Japanese and English and who tweets about new JP games — has translated reports about this event (day one and day two) that were written by Takuya Ono, who runs the Table Games in the World blog. Mr. Ono has given permission to reprint the photos from his post. Many thanks to Saigo! —WEM

Game Market 2019 Spring, Japan's largest tabletop game event, was held on May 25, when the temperature rose above 30°C for the first time this year.





Tokyo Big Sight, which was used as the venue up to the last Tokyo Game Market, is currently under construction to be used as the International Broadcasting Center and Main Press Center for the 2020 Tokyo Olympics and Paralympics. Under the circumstances, the Tokyo Game Market took place for the first time at the Tokyo Big Sight Aumi temporary exhibition halls. Comprised of two halls, the building has the total capacity of 23,240m², which is approximately double the size of the venue used for Tokyo Game Market 2018 Autumn. In addition to being large, the air conditioning was sufficient to keep the venue fairly cool.




There was a line of approximately four thousand people waiting before the opening (according to Rael-san's report). An area for the visitors to wait in line before the opening was provided at the corner of the hall, but the queue still extended to outside. Tokyo Game Market 2018 Autumn had an attendance of 22,000 over two days, but this Game Market had even more attendance. Tabletop gamers formed an orderly queue to buy the items they were eyeing.


Standard booths


After the opening at 10:00 a.m., the crowds spread into the two halls. Still, with the wide aisles, the standard booth area did not feel confined. On the other hand, there were long queues of people for a long time in front of some block booths, such as those of BakaFire Party (of Sakura Arms), MAGI (of Magical Patisserie) and Domina Games (of Blade Rondo).




The area provided for the visitors to wait in line was later used as a food court with kitchen cars. Since there are not many eateries near the Aumi exhibition hall, people lined up and the dishes from the kitchen cars became sold out one after another. Some people who did not have much time to spare brought snacks they had bought elsewhere such as at a convenience store.

At this Game Market, talk shows, tournaments and many other mini-events were organized. There were so many of them that I almost missed the time to check the new games.




At the Sugorokuya booth, to celebrate the board game manga Houkago Saikoro Club (Afterschool Dice Club) being made into an anime, its author Hiroo Nakamichi had a talk show with some voice actors, who would voice the main characters in the anime, namely Marika Kouno (who would voice the character Aya), Saki Miyashita (Miki), and Miyu Tomita (Midori).

After showing the program's teaser for the first time, they talked about their recommended board games and the appeal of board games. Miyashita from Nara Prefecture and Tomita from Saitama Prefecture both mentioned the difficulty in expressing the nuances of the Kyoto dialect used by their characters. It has been announced that the board game store manager, another main character, will be voiced by Takaya Kuroda.





At the Arclight booth, they announced the production of a new series of board games: KAIJU ON THE EARTH. In this project, multiple game designers will design middle- to heavyweight board games all themed on Kaiju, a globally popular content that had originated from Japan. These games will be produced with an eye on both domestic and international markets.

According to the plan, the first game, designed by Masato Uesugi (of I Was Game) will be released this autumn. This will be followed by the release of the second game by Yuji Kaneko (of Kaboheru) in the spring of 2020 and the third game by Hisashi Hayashi (of OKAZU Brand) in the autumn of 2020. Many notable people will be involved in the production, such as Drosselmeyer & Co. Ltd. in charge of the general direction, Koji Nakakita on the Kaiju design, Yuji Sekita on the image visual, Eiko Usami on the graphic design, and Giant Hobby on the figure modeling.




At Training Game Lab, Mahito Mukai (of Puninokai), a Zen temple deputy chief priest, who has also designed a number of temple-themed board games, delivered a "board game sermon". By referring to the Four Dharma Seals, which form the foundation ideology of Buddhism, he preached the "board game training" to respect both the games and the people with whom you play.




At the DELiGHT WORKS booth, Seiji Kanai talked about his game The Last Brave along with its newly released three-card expansion.




At the Jelly Jelly Cafe booth, the podcast "Horabodo!" hosted a public recording event. In this talk show, the game designers, who had their doujin games published for general distribution from Jelly Jelly Cafe, talked on the stage on the topic "a step from self-produced games to general distribution". These talks can later be heard on the podcast.

While I think that the style to personally produce and sell some copies not only puts a lot of burdens on the individuals but also runs the risk of delivering underdeveloped games to the users, there is also the merit of creating diverse games with fresh ideas. Meanwhile, there is a growing trend whereby printing offices and board game cafés support such creative activities to produce works that could be played widely around the world.




At the joint booth of Ten Days Games and Mobius Games, the two hosts of the podcast "Board Game Oppai" organized a mini-event they called "Real Life Unusual Suspects", whereby they invited six people from the audience as "suspects" and narrowed down the "suspect" to one of them though interrogations. The changing expressions of the participants, compared to the illustrated faces in the original game, provided a different kind of fun, and the audience had good laughs at the hosts' witty talks.

•••


On May 25 and 26, Tokyo Game Market 2019 Spring was held at Tokyo Big Sight Aumi Exhibition Hall. The number of new board games from Japan released at this event amounts to 525 titles (provisional count as of this date). This figure is higher that of Tokyo Game Market 2018 Spring by 80%, and with this figure, the potential nominees for this year's Game Market Award (selected from those released at Tokyo Game Market 2018 Autumn, Osaka Game Market 2019 and Tokyo Game Market 2019 Spring) has reached 1,250 titles, the first time this total has exceeded 1,000 titles. If you add to this figure the new games from overseas, TRPG, TCG, and SLG, the number of new games amounts to more than the 1,400 titles released at SPIEL '18.

Meanwhile, many of these newly-released games are so-called doujin games, which are produced with one hundred copies or so by individuals and their friends and sold on the tables each covering the footprint of less than 1m². Some of them are produced with fewer than ten copies, and many of them can be bought only at the Game Market. Since they are released without being developed by publishers, they may be unrefined, but they can fascinate you by directly putting into practice the fresh ideas of the people who produced them.

I have noticed quite a few overseas publishers regularly visiting the show in search of interesting games. To them, the Game Market may seem like a treasure trove of new ideas. There is the Japon Brand project to recruit applicants and sell their games at a collectively-established booth at SPIEL, but some overseas publishers wish to seek even more and thus visit the Game Market. Many doujin games have been picked up and released in such a way by overseas publishers, with some of them being imported "back" to Japan. In this report, I would like to introduce some of these 525 titles that received attention.




Across the United States (from OKAZU Brand) is a railway game set in the 19th century USA. The players extend the railway lines, connect routes, transport commodities, and collect stocks and gold bullion to gain wealth and become millionaires. The playing time is 60 minutes. The station types vary from game to game according to the tile placement.




Traders (from 4tousei) is an engine-building game to move around on action spaces and efficiently trade copper and silver. You can acquire powerful cards on the way, but you have to circle the "rondel" before you can have the cards you have played return to your hand. As you raise your parameters, such as your contributions to the Queen, King and Bishop and your technical strength, you can take more actions and develop strategies. The playing time is 40 to 60 minutes.




HYAKKATEN (from NSG Create) is a game of inviting tenants on each floor of a department store and entice customers shop a lot. The playing time is 60 to 90 minutes.




"Shobai" All Right (from OKAZU Brand) is a resource management game to expand your stores and business in the fictitious commercial city of Zoosaka. Trade the cards from your hand to gain more powerful allies, produce and deliver items to your clients to meet their requests, and gain power by making offerings to the emperor, with the overall objective of competing for fame. This is a middleweight game with the playing time of 30 to 45 minutes.




Epic of Hegemonia (from Studium Mundi) is an area majority game to lead five unique tribes in order to collect resources and build strongholds. Each tribe has their characteristics, such as the all-round Human, powerful but few Dragon, and Slime that grows stronger when they are combined with each other. Try to make use of such characteristics to your advantage. This is a middleweight game with the playing time of 30 to 45 minutes.




Mitsuhama (from Tarte Games) is an auction game set in the port town of Mitsuhama in Ehime Prefecture. The players, as fish wholesalers, bid on fresh fish, including the Sea Perch, Filefish, Swordfish and Sea Bream, at the fish market and supply them to local restaurants. While the fish catches are determined by dice rolls, there are limitations to the amount that can be auctioned, and you need to have a warehouse keeper to buy the fish. The playing time is 30 to 40 minutes.




Moon Base (from itten) is a two-player abstract game to place ring modules on moon craters and thereupon build the moon base. Some craters overlap on each other, and this naturally leads to a competitive game play whereby the players try to stack the rings in a way that their colors will gain the upper hand.




In Front of the Elevators (from Saashi & Saashi) is a card game in which you compete to get more of the family members of your color in the front of the elevator line at the department store so that they can get onto the next elevator. Using the "Cut In Line" and "Lost Child" abilities along with the café rule whereby three friends meeting each other all head to the café, help your family members somehow squeeze into the elevator.




Dungeon Market (from spiel.jp) is a card game of flipping cards from the deck to venture into the dungeon, then sell the arms and protectors you have discovered to other players by offering the prices. Since the items to collect vary between the players, you may take advantage of other players when offering the prices.




Photome's (from Dear Spiele and Bodogeema) won the grand prize in Board Game Grand Prix, a contest to design board games themed on housing. It is a co-operative game whereby the players each place 3D building tiles while making sure that the animals specified on the topic card remain visible from the current player's view and the mole is concealed from the views of all the players.




Zimbabweee Trick (from Kentaiki) is a trick-taking game in which bills of increasing denominations are formed like what once happened to Zimbabwean dollars in the time of hyperinflation. The number of figures increase as the cards played are placed on top of one another, eventually forming bills with 12-digit numbers, which amount to hundreds of billions of dollars.




Nine Tiles Panic (from Oink Games) is a sequel to Nine Tiles and was again designed by Jean-Claude Pellin (from Luxembourg) and Jens Merkl (from Germany). According to the criteria specified on the revealed scoring cards, race to flip and arrange your set of nine double-side tiles so as to form a 3×3 town visited by hamburger-loving aliens.




Bungaku Game Zenshu (meaning "the collections of games based on classical literature") is a series of tabletop games themed on classical literature. A total of fifteen titles was released at this Game Market. Among them, Hashiru Melos Tachi (meaning "Running Meloses"), a road race trick-taking game designed by Kazunari Yonemitsu and themed on the short story "Run, Melos!" written by Osamu Dazai, received much attention. In addition to the games themed on Japanese literary works, there are also games themed on the works by great writers of overseas, such as Victor Hugo and William Shakespeare.




UNKO! (from IndiesCrown) is a card game to supply the appropriate amount of food to the customers in order to help them discharge the perfect poop. Try to guess from the face-down cards the appropriate amount of food to supply. Be careful not to supply too much food and upset the customer's stomach.




Omokaji Ippai! (meaning "Steer household chores!") (from Karakuri Cube) is a light card game, with the playing time of 10 minutes or so, to pass troublesome household chores on to other players.




Nai Hazu no Kioku (meaning "memoirs of non-existing events") (from Daienjo Seisaku Iinkai) is a game in which you draw topic cards and, according to them, create new episodes about a deceased person who is known to all the players. Then compare the episodes and choose which one of them sounds most befitting to the deceased person. The players can reminisce in the good memories of the deceased. There is also the expansion pack Moshimo Watashi ga Shinda Nara (meaning "If I die").




Our Records (from Surume Days) is a game in which you write your memorial event on a piece of paper and put it in a capsule toy vending machine, which was located in front of the Surume Days booth at the Game Market. In return, you get to use the vending machine and draw a capsule toy containing a piece of paper from another player. Then the players were instructed to tweet on June 1 about what was written on the piece of paper they received. Its author Nilgiri will hold the special exhibition IS THIS A GAME? Vol.2 in December 2019.




Mitsudan (meaning "confidential talk") (from Under Heart Look Look) is a game to plot how to approach the girl you like by arranging cards and trying to guess the cards plotted by other players along with the order they were plotted. This game was first released at Osaka Game Market 2019.




Small Light released the Japanese edition of New Tactical Games with Dice and Cards written by Reiner Knizia. This book was originally published in German in 1990, and the publication of its Japanese edition has followed that of Dice Games Properly Explained, another book written by Reiner Knizia.




In addition to the games, I also encountered many accessories at the venue. The accessory studio Colon, Yuran released "meeples floating in the sea", following the "meeples drifting in the sky" and "meeples lying in the field", which they released last autumn.




Majo no Jikkenshitsu sold meeple accessories made with resin containing garden flowers. The production of these accessories takes substantial time and trouble, so it is uncertain if they might be available again.

The Game Market Management Office will soon start the questionnaire survey on the newly-released games, and the results will be updated in real time. The winners of the Game Market Award will be announced at Tokyo Game Market 2019 Autumn, which will be held on November 23 and 24. In the selection process, the nominees will also be announced. I hope that this will provide a good opportunity for many people to encounter some board games they like.

•••

Postscript: Tokyo Game Market 2019 Spring: Attendance of 25,000 (original article)

The Game Market Management Office has announced that a total of 25,000 people attended Tokyo Game Market 2019 Spring, which was held on May 25 (Sat) and 26 (Sun) at Tokyo Big Sight Aumi Exhibition Hall. It was 14% higher than the attendance of 22,000 at Tokyo Game Market 2018 Autumn.

On the first day, 641 groups participated, with an estimated 4,000 people lined up before the opening, and the attendance was 14,000. On the second day, the number of participants was fewer, namely 536 groups and the number of people queueing before the opening declined by half to 1,900 people (according to Rael-san's report), but the overall attendance was 11,000.

Since Tokyo Game Market was first expanded to a two-day event starting with Tokyo Game Market 2017 Autumn, the attendance has steadily increased by approximately 10% from 18,500 to 20,000 to 22,000 to 25,000. If the attendance will keep increasing at this pace, it is expected to exceed 30,000 at the Tokyo Game Market that will be held after the next one.

The Game Market Management Office is carrying out an online questionnaire survey on the show. The questionnaire survey on newly-released games is also scheduled to start soon. Among the upcoming events, Tokyo Game Market 2019 Autumn on November 23 and 24, Tokyo Game Market 2020 Spring on April 25 and 26, and Tokyo Game Market 2020 Autumn on November 14 and 15 will all be held on Saturdays and Sundays at Tokyo Big Sight Aumi Exhibition Hall. Osaka Game Market 2020 is scheduled to be held on March 8 (Sun) at Intex Osaka. The call for participants will start later.
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