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New Game Round-up: Capture the Past in Escape Tales: Low Memory, and Make Louis Smell Sweet in Aqua Mirabilis

W. Eric Martin
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• The 2019 Origins Game Fair might still be underway, but SPIEL '19 looms on the horizon, even more than four months out thanks to the continued game announcements from publishers around the world.

Following the release of Escape Tales: The Awakening in 2018, publisher Board&Dice will have a standalone successor at SPIEL '19: Escape Tales: Low Memory. An overview:

Quote:
It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip, but Elizabeth must first finish a research project, so she promises to catch up with him later. A moment later, she watches her husband's autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.

The following morning, Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying, she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However, every technological advancement comes at a price...

Escape Tales: Low Memory is an escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. In the game, players delve into the stories of three characters, experiencing the main plot from three different perspectives to make the right call at the end of the game. Switching characters not only brings a new and different perspective, but also changes the way locations are explored.

• UK publisher Gotha Games has announced the SPIEL '19 release of Alessia Luca's Aqua Mirabilis, a 2-4 player game that takes 90-120 minutes to play. An overview:

Quote:
In Aqua Mirabilis, you take the role of a perfumer whose goal is to produce novel and exquisite perfumes to please the King and his Court.

It all starts with flowers: orange, bergamot, jasmine, lavender, narcissus, and the rose. Through a variety of production methods, you transform flowers into the corresponding scents and use them to complete a perfume recipe.

Not only will perfumers have to master the art of processing flowers and mixing fragrant essential oils, fixatives, and solvents, but they also have to continuously develop their knowledge and learn new techniques by studying and traveling. In the game, this is represented by acquiring apprenticeship and city tiles that provide unique benefits to their owners.

Furthermore, players have to nurture their social position among nobles and try to influence the King and his Court thanks to the intercession of powerful Ladies properly courted and seduced. It is easy to be carried away by the froth and folly of the nobility and perfumery at the Court of Versailles. When perfumes are presented to the King and the Court, they score prestige points based on how fashionable and original they are.

• Aside from Uwe Rosenberg's Robin von Locksley, new German publisher Wyrmgold will debut at SPIEL '19 with Rocky Bogdanski and Carsten Lauber's Drachensachen, a card game for 2-6 players that the publisher has announced with this brief description:

Quote:
Playing their cards skillfully, players aim to get rid of all of their hand cards, but every card has to be higher than the one before. Thankfully, you'll discover dragon cards that can change your fate. Every game round is slightly different as rules change or disappear entirely.





• How's this for a SPIEL '19 teaser? Look what's listed on the "terms of use" page on Days of Wonder's website:




Deep Blue, eh? Expect more information on this title — that is, more than almost nothing — in July 2019... (HT: jsaah)
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