Kevin L. KitchensUnited States
My cheap copy of Star Wars: Outer Rim from (Mass)Drop finally arrived, but I had to finish my playthrough series of Blackout: Hong Kong first (Part I, Part II -- two more videos left for editing!) and do an unboxing of this and other backlogged games (three more videos left for editing!), but after filming those, I kept this one on the table to give it a go.
Setup and started a few turns. Of course I had to go with Han the man to start (he shot first ya know!)... but then read the AI setup and had to pick an opponent. Went with Lando as the two old friends have a "friendly" race.
The game is really a bit of a table hog for solo. Was hoping to keep it tight for a single ship, but nope. Have to setup a second player and ship. Of course, if I kept my table clean of other games, I'd have more room too! You also have seven decks for "encountering" planets and navpoints and six decks for acquiring ships, missions, bounties, and gear, etc... So 13 little decks + the AI deck.
AI deck (Can we agree "Automa" is the new "Coke" -- and not "new coke", blech! -- and all these decks will eventually just be called that?) is pretty easy to manage. Never been a fan of the "discard face down to the bottom of the deck" mechanic. All the card decks do that (except the databank which go in numerical order). Would prefer "discard face up" so that becomes your cue to reshuffle, otherwise everything just runs in the same cycle. But for now I'm playing "as written".
So first off (can I say that in the fifth paragraph?), this is most accurately a blend of Firefly: The Game and Fallout more than anything. People keep trying to cast aspersions on the game and compare it with Xia: Legends of a Drift System, but the only commonality there isSimilarities Between XIA and Outer Rim
1. Xia is also set in space.
2. Xia also uses "fame" as the winning condition.
3. "Xia: Legends of a Drift System" contains the letters: S, T, A, R, O, E, I, M
That's about it.
Yes, you can explore in both games, but exploration in Outer Rim makes sense. In Xia it's just busy work. Outer Rim has the planets and connections all laid out as it should be. You're exploring/investigating what's currently happening in the area. With Xia you're playing Columbus, ignoring all the knowledge available to you (as in the in-game character, not you the player) and "discovering" what each tile is during the game... and getting famous for it. No long range sensors or star mapping in Xia. It really is gamey and makes no sense.
Outer Rim also has easy to use, enjoyable solo system, something Xia is sorely lacking (yes, even with the Xia: Embers of a Forsaken Star expansion which I helped playtest -- XIA : Variants of a Solo System). As I've said before, there is a GREAT SOLO GAME somewhere in Xia... it's just not been revealed yet. I hope to get a copy again soon and create an AI deck that works.
Final comparison, fame is a little harder to earn in Outer Rim, even for the AI. In Xia, the AI just rolls a die and gains points.
Back to Outer Rim overall though. It moves pretty fast and so far has been fun to play. Someone complained about the ship cards not being "boards", but after getting my copy I just don't see an issue. They are a bit thin, but they are made to be swapped out and flipped through the game, so they don't stay in play too long. Being a Fantasy Flight Games release, I'm sure there will be expansions coming very soon too.
Early thoughts? Fun game for solo. Check it out.
I am almost exclusively a solo gamer and look at the gaming scene seen through those eyes. I also literally like alliteration. TWITTER: @onesuponagame
19 Jun 2019
- [+] Dice rolls