Bobby's Games

I will be posting monthly recaps of my gaming which I used to do in GeekLists, but it has been a long, long time since that was he norm. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.
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Game of the week 22

Bobby Warren
United States
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La cheeserie!
In the spirit of the Alea Big Box Challenge, this week's game is going to be Stefan Feld's first game from alea, Rum & Pirates.

I haven't played this bastard child of a roll-and-move pirate and an action-point harlot in almost five years! Movement points are used to move the captain around the board, which represents a port of call their ship is docked in for five days. The players start the game with 10 movement points (pirates) and can recruit up to five more during the game. The players take turns moving the captain figure to different locations around the board, such as pubs, supply shops, and secret meetings to collect pieces of treasure maps. To mark the movement points used, the player places one of their pirate figures on each space the captain moves through. Once a space has been moved through, it can't be used again until the next day. At the end of the day, the players wrangle for the best bunks on the ship (which are also worth victory points).

Most victory points earned during the game are secret, so keeping track of who is in the lead is nearly impossible. This may be the least painful Feld game, though it is possible to get stuck with negative points because fate (the die) is fickle.

All-in-all, it is a pretty light game which can be kind of messy when you are a klutz with fat fingers, such as I am. Another thing that doesn't work well with fat-fingered doofi (plural of doofus?), is the really spiffy tile holder which comes with the game. It's a neat utility which works quite well for those with normal digits.

I've enjoyed playing it in the past, but there is always something else I end up grabbing when I look at it to bring to the table. So this week I will make a strong effort to get it played.

Last week's game

New England ended up not being played. I was trying to wait until there were four of us, and it never worked out. We started out setting up a two-player game that grew into four. The Matthew and Amelia arrived and I had promised to teach them Tanto Cuore, and then the three of us played a few games as the group grew a little larger when Kevin and Anne arrived to play a couple of games.

As things started winding down we played a five-player game of Martian Dice. Then there were three of us left without a lot of time to play, so we went collecting BBQ worms to end the day.

I'll bring the game along a few more weeks to see if I might be able to get it played. If we end up playing with three, I might suggest making the board smaller by using one less row and column so there is more competition for the available land, though I will try and get it played with four, since it works best at that number of players.

Games played this past week

These are all the games I played between the last GotW post and this one, not counting online or by cell phone.

Castles of Burgundy x1
Dominion x5 w/Cornucopia (2) & Prosperity (3)
Elder Sign x1
Familienbande x2
Heckmeck am Bratwurmeck x1
Keltis: Das Würfelspiel x1
Martian Dice x1
Mystery Rummy: Al Capone and the Chicago Underworld x1
Power Grid: First Sparks x1
Saint Petersburg x1
Space Hulk: Death Angel: The Card Game x1
Tanto Cuore x1
Thunderstone Advance: Towers of Ruin x1
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