Thematic Solitaires for the Spare Time Challenged

A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.
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Morten’s guide to the States of Siege series – Interlude: Sad news about VPG

Morten Monrad Pedersen
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This is a brief interlude in the my blog series about the States of Siege games.

I saw some sad news about the publiser of the games, Victory Point Games, posted by its founder, Alan Emrich:

Alan Emrich wrote:
sold VPG to another publisher (Tabletop Tycoon) who kept on staff the entire VPG creative team and VPG was a game development studio for them. Recently, they laid off the entire VPG creative team, myself included. As there is not a wargamer left, some of VPG wargame designs, like ETO, are seeing the rights being graciously returned to their designers.

Scroll down to the highlighted comment (not sure why I can't get the direct link to work).

This could mean the end of the series and VPG, but let's hope that TabletopTycoon makes a public statement in the near future. Since they paid money for the company one should think that they have a plan for the company.

Preliminary table of contents for the series:

1) The boring introduction
2) Event deck structures
Interlude: Sad news about VPG
3) Designer control, storytelling, and pivotal events
4) Tension vs. variation
5) Dice, event resolution, and combat
6) Track systems
7) Embedded minigames
8) The Currency of the States of Siege
9) Math attacks
10) Are the States of Siege games luck fests?
11) The three production processes
+ an unknown number of posts with my ranking and mini-reviews of the games.
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