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SPIEL '19 Round-up: Make Plans to Travel in Wayfinders and Rebuild Arrondissements in Paris: New Eden

W. Eric Martin
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• Believe it or not, I'm still catching up on announcements made during Gen Con 2019, with one of those announcements being for Wayfinders from designer Thomas Dagenais-Lespérance and publisher Pandasaurus Games. Wayfinders will debut at SPIEL '19 and hit retail stores on Oct. 30, 2019, and it bears this brief description:

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Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.

You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangers on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!
Zippy route building from the designer of Decrypto? I'm curious to learn more — and thankfully I have an advance review copy from Pandasaurus, so this will be one of the items I preview in the next two months.

• At SPIEL '19, Pandasaurus Games will also demo Godspeed from designers Clayton Hargrave and Adam Hill, with this game bearing only this tagline for now: "The 'space race' was a lie."




• Another new title coming for SPIEL '19 is Paris: New Eden, a dice-drafting game for 2-4 players from designers Florian Grenier and Ludovic Maublanc and publisher Matagot that presents a different look at an apocalyptic landscape:

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The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter, manage your resources, and rally a community of various survivors, all while making your way through the jungle cityscape.

Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year, you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers, brawlers, healers, sages, farmers, jacks-of-all-trades, or even useless survivors. At the end of each season, your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know, each one with different abilities:

—The train station, which lets you grow your community faster
—The restaurant, to collect food to feed your community
—The tower, to choose the goals you can fulfill
—The center, which gives you access to special equipment
—The bridge, to gain access to new missions

Players score points by recruiting survivors and feeding them, by fulfilling objectives from the tower, and by completing secret missions acquired at the bridge. At winter’s end, the player who has accumulated the most victory points wins. The future of Paris is in your hands!
WizKids has picked up Serge Macasdar's Seeders from Sereis: Exodus, first released by French publisher Sweet Games in 2017, for release in English in the first half of 2020. Here's an overview of the world in which this game is set, as well as a summary of the game itself:

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Seeders from Sereis is a trans-media science-fiction universe that's been created over five years by Serge Macasdar and Charbel Fourel and which contains post-humans, space opera, extensive journeys on space arks, lost empires, exo-biology, genetic evolution, android developments, and more.

Seeders, Series 1: Exodus is the first game of a serial of ten set in this universe. When an unknown force threatens to render their home uninhabitable, the Seeders must build arks — giant colony ships — to ensure their survival. Players work to create the most promising design to be chosen for production. Each turn players draft cards into their hands as cards are laid out on the board. Players strategically place negotiator chips between the cards they want, using their alignment and position to determine who has the most influence over a desired card. Once all negotiators and tokens are placed, influence is calculated and the winners of each card is determined.

Once obtained, cards can be played for points, adding value to your ark, or discarded for resources. Each card represents a different component of the ark — locations, items, personnel — and players will find unique synergies between cards as well as their player color's unique power. Asymmetry and complex interactions add layers of strategy that lead to a unique experience each time you play.
BGG visited Festival International des Jeux in 2017, and I spoke with Macasdar and Fourel about the game:

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