Running through the various alea challenges I mentioned last month, I've decided to make Augsburg 1520 the game I am going to try and get played this week.
It's an auction game where each player is a merchant and has cards which represent debts from the court of Maximilian I which they can turn in to favors from the court and the Emperor himself. The favors are used generate prestige and more money for the players until one of the becomes the greatest of the merchants.
There are a number of rounds equal to the number of players plus two. In each round the players visit four nobles seeking favors, then visit Maximilian. The visits are auctions which begin with the start player, who makes an offer of a number of cards. Then, in order around the table, the players can either pass, call, or raise. A pass means the player is out of the bidding for this noble's favors. A call means the player is willing to offer as many cards as bid. A raise increases the number of cards offered. Once everyone has called or passed, the players who are in this auction reveal a number of cards that were bid, and the player with the highest value card from that noble wins the bid and takes the privilege card and takes two of the actions on it. The second highest bidder gets 100 guilders, and the third highest gets 50.
There are four normal auctions for favors and then auction for Maximilian's favor. His auction is different because there are no cards for him. The cards used are any of the cards for the four nobles can be used.
The privilege cards have actions which increase the player's level on their privilege tracks in either finance, nobility, or civic offices. These give the player more money, victory points, or debt certificates with which to bid.
At the end of the round, the players are dealt a number of cards equal to the number indicated by their level on the offices track. They then have to pay for the cards which they want to keep and another round begins.
As always, I didn't cover the entire game, just the overall flow.
I like auction games and think that this is a clever one which has some other rules that make it tricky to play, but not too tricky. Because the players bid for favors in the cards they have, the values of the commodities in the game are pretty easy to determine, but they are also not set in stone because one player's need may inflate the value of the commodity for them.
Last week's game: The luck of the Irish...
We did play Keltis last week. Ben and I had were finishing another game and Kyle texted that he was on his way, I pulled the game out and explained it Ben and gave Kyle a refresher when he arrived. I had nothing but middle cards to start, so I began discarding. Both Ben and Kyle started discarding the dark red, which I started gathering up as I was moving up a couple of the other columns, then I made a dash with the dark red. When that one reached the last spot, I still had several playable cards, so I was able to move other pieces. And when the game ended, I was slightly ahead of Kyle and Ben was way behind, but he tends to do much better the second time he plays a game. So I will have to make sure we get the chance to play it again soon.
Games played this past week
• Castles of Burgundy
• Flash Point: Fire Rescue x2
• Lords of Waterdeep
• Los Banditos
• The Speicherstadt x2
• Würfel Bohnanza
• Zombie Dice w/Zombie Dice 2: Double Feature