With four plays of Lords of Waterdeep in less than 24 hours, I think it's safe to say it's a hit with us. Rather, it's a hit with the boys and I'm just along for the ride. Didn't take long before our 5-year-old started making his own quest and building cards. In fact, he couldn't even wait till we finished. His mother had to take over playing for him mid-game so that he could work on his card creations.
He's really into writing words right now even though he needs help spelling most of them. So we're more than happy to see him practicing his spelling, reading, and writing this way and he's more than happy to substitute his boring reading textbook for this.
Our oldest also has got a kick out of reading all the quest cards, particularly the flavor text of each. He insisted we listen to him read through all of them last night and wanted to spend his reading time today reading them again along with the intrigue cards. There were plenty of new words on the cards for him to learn too, which is always good.
There's a bit of math involved in the game too as we make the boys keep track of their own scoring. Single and double digit adding is what this amounts to. It's better than nothing, but won't be replacing our math curriculum any time soon.
The oldest and I also fit in a game of Caylus Magna Carta too. It's not quite Caylus, the board game, but it's darn close. Lords of Waterdeep is also eerily similar to both games. LOW doesn't have the same level of tension on each turn as Caylus or CMC, but what it's lacking in tension it makes up for in theme. Caylus is really dry and after playing CMC, my oldest didn't find much about it he liked. On top of that it lacks any reading or math work, so makes for a poorer homeschooling choice too. I personally enjoy the tension and tough decision making of Caylus over LOW, but my opinion is not likely to sway either of the boys (or my wife for that matter, who also really enjoyed LOW).