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At the Steve Jackson Games office, we're closing in on the launch date for the latest edition of Car Wars, with the Kickstarter campaign scheduled to open on Black Friday: November 29, 2019. (Click here to receive email notification when the project launches.) The game has been a lot of work -- and we know we have more to complete before everything is ready for the factory -- so let's take a little time to peek behind the curtain.
NOTE: All images are prototypes created in-house by our team. These are not final.
We're producing 36" x 36" neoprene playmats for players to use as arenas and battlegrounds when playing the new Car Wars game, but we know that some of you will want to adapt and construct your own playscales . . . and that's where these road tiles enter the picture! Each is 11" x 11" in size, and the planned road tiles expansion includes a dozen single-sided tiles. Stretch goals, if unlocked, will make these double-sided tiles.
To verify the fit function of the new tiles, the team created these small laser cut samples. Everything worked, so then the project moved to graphics.
The road tiles use the same graphics as some of the planned playmats, and the roads themselves are the same width and design as the playmat roads. While the two surfaces are not 100% compatible, we wanted to make it easier for those of you who wish to combine tiles and playmats. It's workable, but not suggested.
The cuts allow tiles to be rotated and matched. The following pic shows some of the first stage tile tests.
Once the artwork was tweaked and adjusted as necessary, the tiles aligned and came together wonderfully . . . as you can see in this pic showing all twelve tiles in one possible combination.
These new road tiles will make it much easier for players to devise their own races and roadway scenarios, and we're looking forward to seeing what wacky layouts will be created by those who buy two, three, or more packs and combine them.
We are now one week from opening Car Wars Sixth Edition on Kickstarter (click here to receive email notification when the project launches) and we have a lot of work left to do before the game is ready for print, but we hope that you're enjoying this look at one part of the project.
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