With Friday booked off work for both Mrs B and I we were able to start the day at our leisure for a nice change and take it easy without much to do at all over the course of the day. An ideal occasion to learn a new game then? Mornings are always good for gaming we find, but it's usually the opposite end of the day that's where our 'free' time resides.
I'd had another (unintentionally so) successful Math Trade and so the house is awash with new secondhand games; I must value games differently to others, or else I'm not trying to constantly uptrade my games into things that retail for twice the price? The Palaces of Carrara is something that I'd always been on the lookout for (although you'll easily get one from Amazon.de if you want and the language is no barrier at all, only being on end game cards- full details are in the files on the Geek here) and was happy to trade for it. I was a little trepidatious as mid weight Euros from 5 years ago that you've held something of a torch for can easily turn out to be very dull seeming art and mechanism wise.
Thankfully it turns out to be a really good experience indeed. It's one of those games that plays in 60 minutes and offers quite a bit in the decision making department - the fact that you choose when and what to score (and may only do so a maximum of six times) puts a really interesting amount of tension into the game. At two players we were still needing to be careful to avoid being undercut here by each other (when it comes to scoring the cities only one player can score each) and I imagine it can be quite cutthroat with 3 or 4. The interaction is very gentle but what you do really does matter to your opponent(s), even the buying of resources - taking goods from the wheel will mean you turning it, and on your opponent's turn they will turn it as well, potentially making some bargainous blocks fall right into their lap. We went straight away for the expanded version of the game with the extra buildings and their scoring customisation options and the varied end game goals. It was really good fun and Mrs B commented that "it's one of the better games you've had me playing lately". So there you go, order/ trade away with confidence!
Hoping, and failing, to avoid the Friday evening traffic jams where the A34 joins the M40 we hopped in the car and headed north for what should've been a 60ish minute journey but took nearly double that to Warwick for a night out. First stop was to find a suitable restaurant for some dinner.
Mrs B caught doing the 'taking photos of your food' thing.
Then it was on to Warwick Arts Centre and may I just say, what a lovely place to go to a gig/ show it is; easy to get to on the excellent university campus, masses and masses of easily accessible and free car parking, plenty of 'rest rooms', a great communal bar and refreshments offering and huge numbers of helpful staff. I wish all going out (out) experiences offered such a customer friendly experience!
We were there to see the 'notoriously impolite' (snigger) Public Service Broadcasting and it was a really great show. There were many occasions when Mrs B and I wore beaming smiles (astronauts dancing in the aisles a memorable moment). I only 'discovered' this band earlier this via this blog (thanks again Russell) and have had many hours of enjoyment from listening to them and now a fantastic night out for the memory as well. And one of the very best things about going was, what with it being nothing to do with son Charlie and all, there were no guitars, amps nor sweaty teenagers to transport/ negotiate how long to stay at the 'aftershow' with.
This week's update for DWSSG2e is of course: IT'S DONE!!!
Yes, after 3 months of solid work, the 2e Events book releases today - I uploaded it yesterday for mods so we should see it later! This means that the Core rules for 2e have now all been completed and people can start PLAYING THE GAME
I'd really like to thank everyone for their support, kind words and help over the last 3 months - but especially: Dan, Markus, Laumee and Jacob.
DWSSG really is a team effort and I simply wouldn't have embarked on, let alone completed, 2e without a good team!
So in other news:
1. 2e Rulebook now has a total of 205 downloads in total on the 2e page - another 27 downloads this week! The printer friendly version has also been popular with 68 dowmloads in a week
2. The Enemy book has had a total of 112 downloads on the 2e page - again another 23 downloads since last week. The printer friendly version had 52.
3. The 2e Adventure Book has now had 129 downloads - 15 downloads since last week with the printer friendly version having 56!
(I can see printer friendly versions are popular. Never fear, the Events book will also have a printer friendly release by next weekend. I hope with all the ink costs people are saving that they can look towards a small charity donation instead?)
4. The reference material including the lovely new Adventure sheet released this weekend is also going down well too.
5. Twitter - 53 followers now (that's 5 more this week). I'm really enjoying the Twitter experience. Follow me and retweet on: @DWSSG01
6. As always, I'd love any feedback on the DWSSG2e project. I know Jacob is doing a great job here and has mentioned it a load of times around various social media. The G+ community for the game now has 20 members.
7. We've only got 9 ratings so far for 2e but 19 fans and hopefully with the Core game now playable, we should get a few more. Please rate the game and leave a comment so we can get DWSSG2e officially 'rated' by BGG.
We had a real treat this week and watched 'Human Nature/Family of Blood' as a family and we absolutely loved it. An all time Classic for me - it's just brilliant. I'm also half way through the 7th Doctor's 'Battlefield', which is not so good...
I also listened to the 4rd Doctor BF 'Skin of the Sleek/The Thief Who Stole Time' which is great evocation of a Season 18 story with Tom and Lalla on top form. I'm now on BF's 'Time in Office' for the 5th Doctor which is an absolute hoot - Janet Fielding has a tremendous time as Gallifrey's ambassador to Earth...
The good thing about Credicor is that you start with a lot of dough. And a special discount for large bulk orders on the projects you accomplished. It's not like, "get free this when this tag this" or "pay less of this type of project". Credicor is friend of all projects! As long as they are big ones (>20$)
Hellas on the kichen table.
...dreaming with soletta.
So with Soletta in my staring hand of ten cards, I had that pivotal moment that so often happens in many games. If you choose this, it will dictate the rest of the game. And for this session of Terraforming Mars, Soletta was THE choice. It would either pay off in the end or I would go down in a blaze of solar heat!
And as expected, nothing happened during the first generations, besides that initial mega-solar-induced-flare. Temperature increased every other turn and I was planning for more action in the game after the 7th generation. ...but then the nukes came unexpectedly on the 5th round. Nuclear zone and nuclear power plants to be more precise. And on Hellas, I had just the right place where to plant those radioactive babies! KABUM on the South Pole!!! Let's crack open the Hellias Planitia Sea!
Birth of a ocean.
With that, the game was almost set to autopilot. My terraforming rating increased every turn, fueling more projects which fueled even more rating and better production levels. Snowball effect on the red planet! By the 8th generation, I fully expected to win this one, and started to seek better final victory points situations instead. Trying to crack the 100 VPs I guess.
Cash, cash, cash... and nukes!
Beautiful red land.
On the 11th generation, something happened. The Lava flow project came to my hand... but where to put the tile? Is there any place where you can place the volcano tile in Hellas, or is it a dead card when playing this board? Instead of losing the gameplay momentum, seeking the forums for help, I quickly discarded that project and pursued one of the finest track coincidences you can get in this game. The oxygen track was about to crack the 8%, along with the temperature increase bonus. The temperature track was about to crack the 0ºC, along with the ocean tile bonus! The ocean tile created the two necessary plants to place a greenery and that one gave me the two heat that were missing to increase the temperature once again! KABUM!!!! Super-mega turn! Not even a robotic workforce over The Capital was enough to top that play.
I won. And I could have won on the 13th generation... but searching for more points I stalled for just one more round of play. 85 VP's with just 24!! projects played! Only two rocks fell from the sky and I didn't even had any bonus or discounts, save the corporation own +20$ free deals.
So I am very quickly finding out that it's one thing to have an idea for a game and a completely different thing to try and make it, I have made one set of components so far, with paper and a sharpie, and I'm already having to rethink my ideas for a layout, I believe I am now on version 3 and it's only been a few hours since I decided to do this But it seems to have really got into my head, I haven't really been able to think about anything else all day; I'm just hoping I can keep up this momentum for a little while.
I'm worried that I'm going to hit a big down swing in mood soon, I seem to have been on a high for the last few weeks and everything seems to have been going well, I've started trying to use REBT, I'm not sure if I'm doing it right but it's definitely been helping, unless this has just been a natural upswing and next....
Curriculum Vitae: * Born in 1964 in Germany * Is the owner of the small publishing company Spiele aus Timbuktu * Worked 15 years as Art Director in different advertising agencies * In 2005 became one of the few full-time board game designer in Germany * His game Zooloretto won 6 international awards including the 2007 Spiel des Jahres
M: What made you start designing games? MS: I remember from schooltime that I made an expansion for "Risk" by adding an extra board with the Antarctica - that was kind of a start. When studying I was absolutely fascinated by the home computer thing (Atari/Commodore) and the creation of computer games. That was the first real examination with inventing games and that for a longer lasting period of time. That also influenced me by chance to create two boardgame ideas. I heared of a german designing contest that I participated several times and that lead to the first releases.
M: What is the best part of being a game designer? MS: Most of the creative work i can do wherever I like. I prefer doing that when i bike or during traveling. But during the day there are many options to do that, when I do normal things like taking a shower or going to the supermarket.
M: What is the worst part of being a game designer? MS: Unfortunately the real creative part is the shortest. Most of the time you work on problems, details, balancing etc. Although this is much easier to do it is hard to keep the enthusiasm. This is also very dangerous for a project as sometimes something more important comes the way and the project can get "lost".
M: How is your game design process? Where do you usually get the ideas for your games and how do you transform that idea to a published game? MS: My ideas have different roots. Some come from my daylife. An example for that is the kids game Socken zocken (Lucky sock dip). There you have to sort socks to find fitting pairs. Sometimes you try to find a new twist in a category for example in auction games: the idea that the just auctioned things have effect on the future biddings (like in Don). Sometimes you don‘t have an idea where something just came from, it just happens. With the starting idea the most difficult part of the process is done. Then only the quality of the idea decides if it comes to a prototype or not.
M: In your own opinion as a gamer, what makes a good game? MS: It would be great to have a recipe but i am afraid that will never be found. For me the fun element is most important, even if the mechanism is not very impressive (please don't tell anyone i said that :-)). Otherwise it can happen that it feels more like a design study than a real game. Here are some more keywords beside mechanic, playbilty and innovation: atmosphere, charme, communicative, escapism, having influence...
M: Do you find similarities, some kind of author signature in your games? Which ones? MS: There are several conceptual things I am usually looking for when I create a game. Examples are a short preparation, strong decisions but not too many options, less computer-style, asymmetry, intuitive, short rules, not too long, less tables and markers, etc. I am quite consequent with that, there are just a few esceptions. That surely leads to a specific style. Often my games are driven by a strong basic mechanism that already makes the most of playing fun.
M: What kind of experience do you try to generate to the players with your games? MS: I want at first fun, then intelectual challenge and communication. It is great when you are kept by a game, so that you forget for a specific period of time everything else, like in a match of Pandemic. Beside I am happy if it is something unusal that I have generated.
M: It’s a common path today to make a simpler dice or card version of a game, with Coloretto and Zooloretto you’d took the other way, did you felt that Coloretto had unexploited potencial? MS: Both is absolutely true. I felt that "Coloretto" has potential for more. The funny thing was that the publisher had the same idea at the same time. So, it was a logical decision to start the development of "Zooloretto". And I am happy that it worked out that well.
M: Your games usually have a lot of expansions and small promos, do you like adding new parts/modules to your games, or they have more to do with the demand of the publishers and the players? MS: When I started with this it was not very common to produce promos and bigger expansions. The publishers said that an expansion only can be released if you have an extremly successful basic games, otherwise the financial risk would be too high (and i think they maybe also thought: not enough income for the work). So, I had to release a lot of that stuff myself, online or in my little publishing project "Spiele aus Timbuktu", Nowadays promos and bigger expansions get released mostly because of marketing issues. They don't have to bring money but help to keep the basic games alive. Therefore there is this enormous flood every year.
M: What is your vision about the present of the games industry? MS: A paradise for the players. There were never before so many good games available.
M: What do you think the future of the industry would be like in a couple of years? MS: The last twenty years brought a lot of changes. Good and bad things. I think there might be something like a consolidation in Germany. I am quite sure it will be as interesting to observe like the last years.
M: Is there some game in the making that you could tell us something about? MS: I am completing at the moment two games that should be released next year in my new own publishing project called "Timbu Games". That will be started at first in Germany. Let's see how that will develop ...
That doesn’t mean we play games yet, though. The show is officially wrapped up, we’ve been invited to two Halloween parties we probably won’t attend, and I’m back to my cat on a mostly daily basis! What could be better? Heck, I saw my parents before the final show for breakfast (which was not a very good one, I must say) and was handed a packet of adorable baby pictures from my darling Hellia when she first chose me as her Supreme! They made me a smiley little man again!
Regardless, time keeps on slipping, slipping, and there’s a blog in its tenth month just waiting to be written. By me. Now. At this very table. Chores completed, hair damp. Look how ready I am. It’s amazing. The crocodiles tremble with emotion in their stage right nook. The cat is actually frickin’ eating something.
Here we go. Get ready for the immense gaming we shoved into these however many hours possible this past week!
It’s just two games, one of which took maybe ten minutes from set up to conclusion. Whoops!
Hello darkness, my old friend! You’re looking significantly brighter than I remembered, lots more colour choices abounding. How I’ve missed you! It’s been so long that Andrew and I looked at each other and shared a moment that read as ‘I can’t remember how to play this game well, if we ever knew in the first place’ after we set up with our Spirits of choice, he with Bringer of Dreams and Nightmares, myself with Lightning’s Swift Strike.
We opted to have a Blight card but no Invaders, which is completely fine to me. I think we should get used a Blight being a nuisance, and I’m unsure if we’ll ever get to a high level Invader, or even bother with the Scenarios included in the box. It’s crazy. Everything is crazy. All of the above, plus Events and Tokens from Branch and Claw one day? Dreams, Antony. Except I don’t have dreams. Only nightmares.
With our rocky start and my immediate, mostly internal freak out thinking our whole island is doomed (DOOMED I say!) because I couldn’t immediately answer any of the problems on my half of the island and we were just struggling to prevent Blight with little action at all against Building Invaders, I’m happy to report that we weren’t beyond a disgusting rust colour in our play. Sort of.
Bringer of Dreams (and Nightmares) was exceptionally pleased with his abilities, and I was honestly a bit surprised by his starting cards. Never having read them, just hearsay from people playing him, I’d imagined a monstrous destruction behemoth, only all destruction turns into movement, etc. He’s so much more subtle than I’d thought, with options on a few of his cards, allowing him to set up some great moves for his fellow spirit or keep things at bay practically indefinitely. Well, there was always a play that was immediately beneficial. Also, Dreams is bizarrely fast. I loved it.
Dreams was so fast, even, that I eventually burned Lightning’s power that grants Fast to cards played by a Spirit! A couple rounds after Dreams asked me to speed him up and I couldn’t, but we figured it out nonetheless. With an obvious focus on building destruction, I took to shuffling Invaders when I could and burning their Towns before they could add Cities. With the gifted ability to Grow into a Sacred Site every turn if I wanted, I planted myself in the middle of both boards and was able to have influence pretty much wherever I wanted with my Power pulls granting me good range and even better Element coverage.
I have a thing for Innate Powers, for some reason, opting to learn Powers that give me the Element(s) I want and focusing on their ability after that initial curation. It’s working for me and I’m-a keep doing it to prevent twenty minutes of reading and surveying all permutations of the rest of the game while everything else stands awkwardly and stares at me thinking through every turn from now to the end of times. It can be dangerous at times, which is why I often take a ‘Do a thing and see what happens, with a smile’ approach to my games, often with silly short term goals involved.
So we barreled through the game, managing to curb the rampant growth of the Invaders before Stage II could get too advanced, though it took a bit longer before we had that glorious feeling when an action from the Invaders is completely voided due to a great set of plays wiping out or holding in stasis the pesky angular hordes.
Dreams was crazy good, as one might imagine, at generating Fear, and it was just about every round or so that we had a Fear card granting us the bounty of soiled underpants from Europe. Let it be known that Fear is such an important element in saving your island! While totally possible to win in Fear I, why make life so much harder when you can practically blitz to Fear III with a combo of Dreams and Swift Strikes? Beauty was made that night. Lightning through the ever darkening sky of Nightmares.
Anyway, once we made it to Fear III (before Stage III even began!) I was able to use a recently learned Power Oblivion Mist to clear out the final City and thank the Blighted land that it could gift us with the knowledge that our Backs were Against The Wall in order to advance enough to really shove our victory home!
What with Dreams learning a Power to give out Elements and my needing basically only one at a time over what I could play, and with three choices we could give both of us everything we wanted, this felt like a power team of set up and destruction. A lovely one-two punch, if you will.
I am considering carrying Spirit Island’s baby full term.
So we set up One Deck Dungeon another night, before beginning our cooperative run through Borderlands 2, easily available on PlayStation for practically pennies nowadays, and were in for a surprise. Not so much that the game was hard, but that we were very right and properly raped of any thought of success within moments of beginning.
Yeti Cavern. Mage and Rogue. Time spent, blah blah, giant Golem as our first enemy. We opted to run away and fight another day (and another enemy, because no, thanks, I’d like to keep my insides on the inside for now, while I can still see the light coming from the cavern entrance). The problem is that after a nice fight against a Wight, everything we saw was level 3/4 and needed incredible Strength to overcome, as defense, before we could actually DO anything to them.
Things looked bleak as we reached the midpoint of the first floor, one Skill and one Item between us, less than halfway to Level 2 for that sweet, sweet bonus die.
Then we died! A wild Phantom appeared (our second of the floor!) and managed to discard more than half our dice, the Mage even going so far as to cast her solitary spell just to have everything fizzle away as well courtesy of Phantom II. What a boob. And not the fun kind. So, with the ability to cover maybe one space together, the damage quickly overcame us (especially with us both being nearer death’s door than we’d probably like) and we perished before we even saw an inkling of the stair.
Worst part? I’d even forgotten the Yeti specials for the first few encounters! We probably would have died just before reaching this second Phantom! How embarrassing. I suppose a party of two very squishy characters rarely would prevail in just about any game, but here our lack of swords brought us no happiness.
Still a fun option, and I look forward to at least watching that Penny Arcade play through of the Forest expansion soon!
Then we shot a bunch of fools that were trying to kill us, me with my little mech baby rushing out to assault enemies and Andrew with a sword...gun...things. I have a hard time with first person anything, really. There’s something about needing to control myself with two separate sliders that has never resonated with me on a gamer level, digitally. It’s a problem, I guess. Good things we have dungeon RPGs instead, to still feel part of the group!
So...week over! Everything is falling back into normalcy until my next big hit, and we have something strange to do the next two weeks. Oh...and I did a Bad Thing and removed my regret for not having the premium health chips in Too Many Bones, and it feels great. The box is currently acting as my desk as I type this on an iPad, because I don’t have a computer anymore. Or for a long while. Computers tend to dislike me. Technology, really. What a potty face.
Regardless, I thank you for journeying with us this week, and hope to serve again with the next! ‘Til then, Rangers!
This week is just going to cover the weekdays that I got to play a few games. I am planning on leaving for Essen and won't have much time to write and prep for next weeks blog. I will have a lot to report when I get back and will likely be covered in 2 or more blog posts after. I am super excited and hope to take a zillion photos for everyone to enjoy.
Mapping out my plans...
Monday night we got to playing a bunch of card games. We started with a 4 player game of Wizard.
I don't mind playing this game. It takes a while to play but I don't mind. I like trying to get the right bid and make it work. It is a classic card game and I owned it at one point. Only ever played it once though.
We played with initial hidden bids so we don't get to see what people are bidding before placing the bid in turn order. It was fine. I think I would like it better the correct way, however. All you are trying to do is make your bid and you get the value of your bid +2. If you don't make it then you lose points = to what you are missing or went over by.
It is an interesting card game. I think probably more interesting with more players. 4 players was fine though. I like the idea of more players and chaos.
I ended up the big loser this game. Pretty sure Bill came out ahead in the final turn making his bid of 7. It was a pretty major command at the end. I just failed and failed and failed. People were very good at screwing me over.
I brought along a bunch of card games to play and we decided to learn Custom Heroes. New to me!
It was about time that I learned this game. I picked it up at GenCon. It took a while for me to open and sleeve the game. Finally did and tried to get it played a bunch but no takers. This time Dan was willing to read the rules and we would play.
I was very skeptical on the customizing of the cards since you will lose the card after play. My initial hopes for the game were high then they diminished a bit after seeing some reviews. My then overall feeling afterwards turned out pretty good.
The game is played as a climbing game. You can only play individual numbers or sets of the same number. When customizing your cards you can play modifiers + or -. There are a lot of abilities that you might be able to add on and there is even a "bomb" type card that will win the trick, unless it is over bombed. Like in Tichu.
The idea of the game is to run out of cards first. If you can go out first then you get 5 points and other tokens. Each place gets some number of points and tokens and additional cards which you pull from the bag of clear cards. It is actually pretty cool. I found I needed more tokens so I could pay and activate the cards abilities. I kept running out and not having enough was key to doing well for me.
Sometimes you just get a crappy hand. I just felt totally out of control. I played all sorts of bad. I was like no way can I lose this- then I would lose it. We also played the 2nd and 3rd hand wrong by leading with the player who went out first. Which was super painful for me since I lost ever single hand by the first one. It was pretty horrendous for me.
All in all I enjoyed the game and I think I could do better next time we played. I do think there is hope for the game despite losing so badly. On another plus side I think everyone playing didn't mind it either and would play again.
This game Dan ended up winning. We were sure Geoff would but since you have to go out and have the points it makes it a bit harder to win. I definitely look forward to trying my hand at this game again soon. I need to do better. I might have been negative points if I could have gone negative. Maybe I need a starting handicap.
I also brought along Bard Saga. This was a game Ron and I played 2 player a few weeks ago. I was looking to try with more players to see how it would play out.
My verdict for this game is probably best with 2 or 3 players. 4 players seems like a very high dependency for luck. Since I was getting all the luck it was working out that the rich got richer. Because I was able to get early scroll combinations I was getting early cards and extra cards and more scrolls at the end of the round. Because I got more cards played out I had more scrolls and more scrolls means more card in the next round too. It was a cycle and Geoff and Dan weren't thrilled by it.
I was doing very well so I didn't mind. I ended up winning the game. I think 2p might be the best count since you are just playing each other and you have a bit more control over what is happening.
I want to try it again with 3 players though. I really like the artwork- super gorgeous.
Final game of the night was Tichu. We had played about an hour and we had to go since Ron had to leave early the next morning for a work trip.
To start the game I like to keep it interesting and I called a grand Tichu. I had a great hand but Ron was able to bomb me in an bad place and I was left with a single 4. It was sad and I ended up losing the grand call.
I mis played... it was sad. I know had I done the safe way I probably would have made it ok.
Poor Geoff has to put up with me as a partner and I didn't end up calling Grand again, I don't believe. Geoff called Tichu once or twice. I was just not getting the proper hands at all. I had some good ones but they were mostly just mediocre hands.
Eventually we got out of the negative zone but we were never really able to make up the ground.
Once we finished Dan and Ron were at like 850 and Geoff and I broke the 600 line. I swear we were going to win that game. We might never know!
Always a great time.
Wednesday night Me and my co workers went to dinner. Yay!
Thursday night was fun group! Since we are close to Halloween we always do a haunted game night. We had enough people for 2 tables and I actually got in 7 games!! It was crazy. We started the night with a 4 player game of Ghost Fightin' Treasure Hunters.
This was the first time playing with 4 players and people who can actually roll the dice well. We just played on easy mode since I still have never won that game before.
Few folks were new to the game and I explained. Riley's copy of the game was never opened but he said he had played before.
Anyway we got to playing and Riley rolls as well as I do. Meaning we get 1-3 movement and never kill a ghost. Though this game I think I managed to kill 2 ghosts!
While Jeff was killing them each and every turn. WE WON!!! This game we actually won! It was so close at the end one more red haunting would come out and we would have lost. It could have been any number of letters to do this, but we kept drawing the shuffle card which helped us out a lot!
It was quite amazing that we won. I suppose I am ready for the advanced rules now! I doubt we will ever win those, but if we do we can use the extreme mode with the blue ghost promo I have.
Next up the 4 of us played Sweets Stack. This is VERY MUCH Halloween themed with all the pumpkins and candies. I love this one.
You are trying to actively bust the other player in their tetris-like board by handing them cards with tetris pieces.
This game I was definitely odd man out. Everyone got high teens and the winning score for round one was actually 20 points. I was at 9 and very far behind. I just didn't have good cards to pass along. I was actually busted first! Things went better for me over the next few rounds but still not enough to make up ground.
Jeff ended up winning the game with a double and triple recheck on his points but Riley was just behind him.
I think everyone liked it but I am not sure it was a favorite for people. I definitely love this game a lot!
I was happy to play this again, and the fun group seems like a perfect group to play it with.
I can't lie to save my life. SO I was telling the truth most of the time and trying to make people believe that I was lying about it. Points are awarded when you can guess correctly or if you are able to deceive people. So you want to try and guess correctly when someone is lying.
I really didn't win this game but I got more than 2 points this game! I am pleased with that. Riley pretty much blew us away. He was always just guessing that the case was closed. When I did that I lost but he managed to get them all. Well Ok I closed one case successfully. It was cool.
I like this game and think it is fun to play and laugh about. Not sure everyone felt the same but it takes a certain type.
Yeah I have avoided this game since I really just don't like Zombies. But, I figured it was a dice game and I should really play a dice game since I like them! It was all about trying to collect BRAINS.
You roll 3 dice at a time and try to collect brains. If you ever get 3 bullet shots then you bust. You have to hold onto the bullet shots you already rolled.
It is very much like Martian Dice (we played right after). I kinda like this since it feels a bit mre push your luck. You are pulling from 3 dice and the dice have different distributions. It is cool. I had fun with this.
I ended up not winning of course. Riley pushed his luck right at the end and scored big! What a jerk!
To convince Riley to stay one more game we played Neos
This is really a 5 minute game I just had to explain it first.
We played and Jeff really didn't know what he was doing. But he was doing it well and found 3 cards with A and E on them so ended up scoring 2 ribbons with only 3 cards so he ended up tied with 33 for the win. We both had 33.
He was shocked. He owns this game and never played it so it was a good opportunity.
I really do love this game it is so fast and a nice card game. Needs more love and US distribution.
I really love this game. I am always the mayor and I just hate being the mayor. I am terrible and dumb so it makes me super embarrassed. Haha it is probably why people enjoy me being the mayor!
The first game my word was Private. Which can be used as different meaning and it is confusing to clue in people. The guys all guessed it correctly and I don't know how Joe did it but he managed it. I thought for sure he was the seer. The werewolf couldn't figure it out so we won!
The second game was pretty funny and Derek was the mayor since I passed it off on him. He was not a Very good mayor. Sorry Derek we had to start over since he forgot the initial word haha. I think the werewolf won the 2nd and 3rd game though.
It was all in good fun and I was shocked when I figured out RUM as the final word in the 3rd game. I love this game!!
Friday (today) Ron and I were mostly packing but I managed to take out and play Samurai Vassal. New to me.
This is a 2-6 player card game where you are bluffing and deceiving other to try and gain the trust of the Daimyo.
We just played 2 players and it really would work better with more players. There is an AI that you can add in and make it a little more interesting.
Everyone has the same 5 cards and one more that is drafted so each hand of cards is a little different.
The goal of the game is to get 12 points first. If you win the confidence then you will gain the trust points on the cards. What's cool is that if several people play the same level than their confidence is auto win over the individual higher valued cards. This is where more people will make the game more interesting. You get to see a lot more teams trying to form and backstabbing happening. Some of the proposal cards have special powers as well so you might affect the winning card/s with those as well.
We played with an AI so there was definitely a random element in that but it kept it interesting.
I absolutely killed the Ron in this game. I suppose I am getting better at figuring out what he might do. There is a card that essentially passes you for the round so you pick up the cards you have already played. But if you have a bunch of wins then all of the trust stacks up and you can collect tons of points. Lots of things to consider.
I look forward to playing this game again soon with the full count of players. I love that this is a prototype and my UN was printed on one of the cards punkin312. SO COOL!!
ANYWAYS that's it for now, check back in a couple weeks!
GAME TIMESTAMPS: At the Gates of Loyang – 00:35:20 Detective: City of Angels – 00:49:00 Fury of Dracula Review – 01:34:00 Mysterium – 02:22:03 Mythos Tales – 00:26:00 Near & Far: Amber Mines – 01:14:15 Paramedics: Clear! – 00:42:36 Patriots & Redcoats – 00:58:30 Scythe – 00:15:45 SnapDice – 01:09:12
Recorded from War Room Studios in Albuquerque, NM : 10/20/17
This episode brought to you by Tasty Minstrel Games, BoardGameTables.com & Meeple Realty. Year after year “The Horror of the War Room” is one of our very favorite episodes to plan and produce, and this year is no different! Tune in as we talk about the Albuquerque International Balloon Fiesta, flash back on Mythos Tales from 8th Summit Games, unveil #Uwetober and unveil our unconventional plans for the first ever Brawling Brothers Meetup (at BGGcon 2017). We confess a huge mistake from Episode 60 and beg for forgiveness and then fade into our Fury of Dracula Review. We produce 2 different user submitted stories, and offer a money back guarantee on your enjoyment of these outstanding pieces of voice acting! ARE YOU NOT ENTERTAINED?!?
Meeple Realty Coupon Code: Save 10% on your purchases with Meeple Realty by using the coupon code: bb17
EPISODE TIMELINE: 00:00:00 – This episode sponsored by Tasty Minstrel Games, BoardGameTables.com & Meeple Realty
00:00:58 – Intro and Banter
00:09:35 – War Room Takeover
00:15:35 – Guild Check-In
00:24:15 – Board Game Tables . com – The ULTIMATE Christmas Present
00:25:15 – TNT: Then – War Room Redux :: Mythos Tales
GAME TIMESTAMPS: Arkham Horror – 02:11:00 Blood Bowl – 02:05:23 Blood Rage – 02:23:30 Cacao – 00:20:44 Camel Up – 02:07:12 Castle Panic – 02:21:20 Detective City of Angels Review – 01:19:05 Downfall – 00:51:50 Dune – 01:08:30 Eldritch Horror – 02:32:10 Euphoria – 01:59:10 Five Tribes – 02:41:05 Ginkgopolis – 02:30:30 Guardian’s Call – 00:40:45 Imperial – 00:27:15 Imperial 2030 – 00:27:15 Lorenzo di Magnifico – 00:14:30 Mare Nostrum – 02:16:20 Memoir 44 – 02:43:30 Mice & Mystics – 02:18:20 Pillars of the Earth – 02:38:40 Puerto Rico – 02:08:10 RWBY – 00:34:53 Rex: Final Days of an Empire – 01:12:35 Secret Hitler – 02:27:40 Star Wars: Edge of the Empire – 02:33:40 Stuffed Fables – 02:20:10 The Grizzled – 02:25:25 Thunderstone – 02:37:10 Transatlantic – 00:32:55 Trickerion – 02:13:55 Twilight Imperium – 02:01:58
Recorded from War Room Studios in Albuquerque, NM : 10/10/17
This episode brought to you by Tasty Minstrel Games, BoardGameTables.com, Arcane Wonders & Meeple Realty. Brandon has a little issue with a round vegetable, and Josh takes great joy in his misery. Josh pays the piper by canceling “THEN” (bets are bad, kids.). Interviews with Lance “Undead Viking” Myxter from Tasty Minstrel Games and Evan Derrick of Van Ryder Games are the highlight of this episode. We talk about our “advance screening” and present our Detective: City of Angels review. Did you know that Wrigley Field was originally in Los Angeles??! We wrap up the show by listing our #31-40 favorite games… These are clearly the BEST board games (at least according to the Brawling Brothers).
Coupon Code: Save 10% on your purchases with Meeple Realty by using the coupon code: bb17
EPISODE TIMELINE: 00:00:00 – This episode sponsored by Tasty Minstrel Games, BoardGameTables.com, Arcane Wonders & Meeple Realty
00:00:44 – Intro and Banter
00:09:54 – Board Game Tables . com – Building the Premiere Board Game Table