Andrew has been designing games since his middle teens. As an amateur, it is only a hobby to him and there are often long periods between creativity. His first games were grand space strategy games that never finished and sprawled across the lounge floor (now lost for ever). Now his goal is to fit all the rules of each of his games onto both sides of one A4 sheet of paper.
He is generally interested in making simple games that you could play with your puppy dog.
They should take less than an hour, not have too many different mechanics and have a gateway aspect to them.
All his published titles are available to print and play.