Artist, graphic designer, game designer, and photographer with 25 years experience in communication design and advertising as an Art Director and Creative Director (the past 16 years owning my own business) which includes working with clients such as; Coca-Cola, NASCAR, The New York Times, Olin Chemicals, Telluride Ski & Golf Company, Burger King, Red Lobster and a number of other local and national clients. You can view my professional profile on LinkedIn: http://www.linkedin.com/in/vanoverbay.
I have been a life-long gamer and was a back-to-back state Chess champion as youth. In high school (during the early 1980s) I continued to play Chess but less competitively and discovered TSR's gamut of RPGs such as AD&D, Gamma World, Boot Hill, and Top Secret. In college I still enjoyed playing Chess and RPGs, as well as nightly games of Scrabble and Poker. I also became a fan of the MB GameMaster series games with Axis & Allies, Samurai Swords, and Broadsides & Boarding Parties being his favorites. During this time I also became interested in Games Workshop games, especially Blood Bowl and DungeonQuest (still one of my all-time favs).
In the early to mid 1990s I was introduced to and played a number of CCGs. In 1995 I began developing my own brand of card-driven adventure board games designed to be historically accurate and strategically challenging, yet provide a high level of replay and entertainment value.
My first product Moonshot the Game won "Family Game of the Year" in GAMES Magazine for the year 2000, and won several other awards including an ADDY Award for packaging and design.