(Written by Ryan Pence)
For the longest time I was a freelance writer, director, producer, videographer, and editor. With 20+ years of theatre production experience, and 10+ years of video production experience I made the switch to game design.
In college I graduated with a Bachelor of Arts in Theatre with a minor in Broadcast Journalism. While there I honed my skills of directing, producing, writing, various disciplines of design (set, lighting, and sound), and theatre management; as-well-as video producing and production.
Afterwards, I became a project manager for a multimedia company where I utilized my creative and technical skills to create, plan, and produce original content for clientele. While doing that, I also worked for a video production company setting up and shooting university sporting events for live broadcasts.
For most of my life I was an avid game player, playing all the usual suspects such as CLUE, UNO, MONOPOLY, and a slew of trivia games. And when I got older those games changed to SETTLERS of CATAN, TIKAL, PIRATES COVE, TICKET to RIDE, and ELFENLAND -- I quite enjoy them.
In 2012, I got into game design when a friend of mine, who happened to be a published game designer introduced me to the concept of game development. It intrigued me and I began to research all about games design, and so I began to develop my own games. Currently, I have completed the Card Games Space Slugs, with other projects currently in various stages of development.