Alek Erickson is a designer of competitive abstract strategy games for two players. Born in Omaha NE in 1990, Alek has played chess his whole life, and has been creating games for fun since middle school. During his years in graduate school training as a developmental biologist, he discovered the broader world of abstract gaming, and decided to revisit, revise, and retool a few games that he conceived in years past. This led to a much deeper, more serious obsession, the result of which are two innovative abstracts that are ready to be offered to the gaming community: ACNOS and SHRINE.
ACNOS was been entered into the 2017 Boardgamegeek Print and Play design competition, and is a capture-the-flag game of spatial manipulation that allows players to design their armies via merging, placing, and blockading during game play. The possibilities in ACNOS are extremely complex, leading to intense strategic struggles.
SHRINE is a stone-placing game played on tiled pentacles. Two players, three colors of stones, and three colors of pentacles. Build a loop of connected stones that encloses all 3 pentacle colors, and you win! SHRINE is unlike classic stone-placing games in that players become decoupled from colors. Players use all stones on the board as part of their winning structure.