I am a senior business development strategist for the aerospace and defense industry. Designated as a subject matter expert in multiple technical areas associated with human spaceflight.
In 2013 I began to transition away from play testing projects and started working as a board game developer. My first project was with Ape Games to develop Philip duBarry's 2015 release, "Spirits of the Rice Paddy". Ape Games and I teamed up again to develop Scott Almes's 2016 release, "The Great Dinosaur Rush". Most recently I was the developer on Ape Game's 2018 releases including Martin Wallace’s “Moa” and Philip duBarry’s “Rice Dice - Spirits of the Rice Paddy”.
In 2016 I matched my love for board games with my passion for human spaceflight to design Helios Expanse (previously named Interstellar) for Greenbrier Games. Helios Expanse was released at Essen Spiel 2018.