I am the co-owner of Around the Table Gamer Pub near Seattle, and an amateur game designer. My interest in the hobby stems for the most part from my obsession with innovative historical boardgames. Games grounded in history just tend to be wargames, and so that's what I happen to play.
I am also an amateur game designer, with my guiding principle being that players should FEEL who they are supposed to represent. In college I studied game theory and history, and my thesis, 'The Scramble for China', incorporated both educational and competitive elements. While it of course provided players with information on China in the age of Imperialism, it more importantly firmly cast the participants as rivals in a vicious struggle. Due to a non-player representation of 'the West' being able to win the longer and more ferocious the fighting becomes, xenophobia occurs in a natural way among the players.
Ultimately, the goal of the game was to educate ordinary people unfamiliar with Chinese history about why a deep resentment toward western culture developed in this region for more than a century. Although it is a rough draft of what it could become, it has a solid foundation in Card-Driven Games (CDG) and a unit composition mechanic that I custom made for it. In a funny twist, I found out that Richard Berg himself made an almost completely duplicate game in 1988 that tackled the exact same problems I had with heavy influence from 1980s war games. The differences in approach are striking!
Currently I am working on a game to cover the Greco-Italian War of 1940, with the victory condition for Greece bring to pull Germany into the war. This historically occurred and resulted in delaying Operation Barbarossa a crucial handful of weeks in what could have actually in a weird way decided the war on the eastern front.