Adapted from the 2006 Designer's Notes for the 1979 game Java Man:
Al Brown was and is fascinated by the question of Human Origin and the development of early man.
At seventeen years old, Brown started working on the design for his only published game, Java Man. The game was first played in 1974, with the rules being developed on the spot in a meeting in Northern Virginia. After shelving the game for a couple of years, Brown continued working on the design at the University of New Hampshire.
During this time, the game designer was spending most of his efforts on developing play-by-mail games, and also a game of ancient naval combat. The play-by-mail development led to the issue of a regionally successful game called "World Campaigns," but due to personal squabbles the designer was never given any credit or payment for his work. The naval combat game was eventually accepted for publication by Tactical Studies Rules under the name "Galley", but was never actually published. TSR backed out of the contract, and allocated its resources into Dungeons and Dragons and its various supplements.
After these experiences, the designer resolved to publish games himself, rather than rely on others. Looking at the plethora of games then available on various subjects and periods in history, he noticed that there were no pre-historic games at all. Thus, there was a niche for Java Man. Unfortunately, sales were poor, amounting to about 130 copies. Pardine, Incorporated went bankrupt.
Discouraged and more or less penniless, the designer went off to manage computer systems, and, later, to fly bombers and various other large, noisy aircraft. Thus, Java Man was Pardine, Incorporated's first, last, and only product, and is the only commercially published game to bear the author's name.