Live in Japan.
Chief director of GU,Inc.
It all began one night in January of 1996, when I first sat in front of a computer with the idea of making a game. I started out by trying to make some puzzles, and the next morning, Hexcite saw the light of day. Figuring that I was on to something, I came up with some thirty more proposals over the next year and a half. First, I sunk my savings into developing a Windows version of Hexcite, which fortunately got the game into the public eye.