From himself: A novice game designer who started started designing games, as most designers, when he was a small lad. Later he went to an art school and met up with those he would later play and design games with. Starting in 2009 he started work on his first serious attempt at a game, which ended prematurely. His first game to actually get to the point of "complete" was Dig In! which was self published in a small print run.