From the website www.manatwar.es
The story of Napoleon at War started many months ago when my good friend Ricardo asked me if I would be able to develop rules for a miniatures game set in the Napoleonic era which could not only be used to recreate real, historic battles but that could also be used to organise tournaments.
What seemed like a simple proposal, one simple and innocent question, turned into months of work and countless playtests.
Napoleon at War is not the first Napoleonic game I have designed, but it is the first, which, even before starting, had so many requirements (each contained in that one, innocent question): Rules which allow you to recreate historic battles with miniatures need to recreate the atmosphere of the epoch and would normally be played in a laidback way, allowing even for some of the rules to be relaxed or remodelled as the historic battle developed. On the other hand, a game used in tournaments requires, in my point of view, several indispensable ingredients:
The duration of the matches and the size of the table should be standard and not too large: tournament halls can become crowded places. We also have to play a minimum 3 rounds in a day for the tournament to be hard-fought and for the best player to win, so the games shouldn’t last more than two and a half hours.
The number of miniatures making up the armies must be reasonable: enough to make the game aesthetically appealing and but no so many that it takes us six months to prepare our army to play.
We need different scenarios to provide different challenges for the player so as not to play the same match over and over.
If we work on this basis, we’ll need rules which provide a taste of the era and the appearance of a Napoleonic battle throughout the match, played with a reasonable number of miniatures, on a standard size table, with the ability to settle the game quickly but historically accurately, and in which each game is different even though the adversary is the same. Phew!