Max Seidman is a full time game designer at Tiltfactor laboratory. With Tiltfactor he worked on the design team for: The Source, Buffalo, POX: Save the People, and ZOMBIEPOX. Max's formal training lies in human-centered design and his designs are influenced by this background as well as research on game efficacy conducted at Tiltfactor.
Outside of Tiltfactor, he worked with his mentor Mary Flanagan on the design of Monarch. He also writes for (and runs) the game design theory blog Most Dangerous Game Design (www.mostdangerousgamedesign.com).