Robyn Loon is a gamer who started his journey when he was 5 with a robot named Socrates. Socrates taught him how to count, how to form words and sentences, how to type, how to analyse, and most of all, how to have fun. And then he discovered Monopoly, Stratego, and Scrabble. Countless hours was spent playing with his imaginary friend Frank. Soon, he outgrew Frank, and had a Packard Bell computer when he was 14. He became obsessed with MUDs and Browser-based RPGS. They made way for software games bought from pirates in the back-alley, and his grades plummeted as he explored worlds after worlds that are alien yet fascinating to him. When he turned 16, he became a big fan of MMORPGs, FPS, RPG, and RTS, but never had the skills nor the attention span to reach end-game or becoming a top scorer. One fine day, in between head-shots and farming for a rare item, he and some of his friends began to venture into the gaping maw of TTRPG. He became their first DM, and tried his best to prevent their party from wreaking the tavern or running away with the quest items. Then life, and Warcraft 3, caught up with them, and it became night after night of mindless creeping and button-smashing in DotA, all the while jumping from MMORPG to MMORPG, entranced by the stories and histories of each world.
The turning point of his life came when he started work at a board game cafe, teaching and hosting tabletop games. His mind-eye was finally opened, and he finally viewed game with a wholely different perspective.
Now, armed with nothing but a burning passion for games, he took his first step as a Game Designer and designed his first game, Paths of Destiny. Like the name of the fledgling game design company he started with Desmond Ong, be sure that with every new world built, and every game mechanics installed, they will create a new destiny meant for the game, and for the players.