I love all sorts of games, family games with my two sons, card games, party games (Eat Poop You Cat!), co-ops, eurogames, fantasy and space themed games.
I came back into the hobby a couple years ago - Arkham Horror was my gateway game and I've been gaming weekly ever since.
My tastes have shifted over time and I now enjoy more strategic, thinking games (Concordia and Mombasa current favorites), but it is still all about the fantastic time getting together with friends and having fun.
I caught the game designing bug early on and have been mucking about with various game designs over time.
I've been fortunate to have several game designs published, including:
- Bomb Squad, co-designed with David Short - a real-time cooperative game where the players work together to control a bomb disposal robot, trying to disable bombs and save people before a countdown timer reaches zero and the bombs explode!
- Isle of Trains, co-designed with Seth Jaffee. - a multi-use card game where you are building trains, loading cargo on your train and other players' trains, and delivering those goods to complete contracts. A lot of strategy and decision making all packed into a small 54-card game. One of the winners of the DiceHateMe 54-card design challenge in 2014 and printed as part of the "Rabbit" line
- Isle of Trains, All Aboard, again co-designed with Seth Jaffee, has been designed and is queued up to potentially be released as an expansion to IoT in 2016/2017.
- Queen Anne's Revenge, a mid-weight euro, worker placement style of game, has been my most recent project. I was honored to receive the "Best Longplayer Game" award for it in the 2016 HippoDice Design Competition.