Intellivision and board games--that is how I survived growing up. In HS, if I wasn't playing Risk on the school's Macs, I was refining and playing my poker card game: Royal War. Later, in Army Basic Training, I created an unauthorized paper version of chess and passed the time playing Mental Magic the Gathering during 'Hurry up and Wait' operations. I picked Magic back up while working a temp job doing server repair at Google. After sucking the marrow out of Magic deck building (I love 12-land-or-less and 1 mana drop deck building), I started creating board and card games to fill that hole in my heart...and my wallet. Instead of buying gobs of cards I started working on a dozen game ideas...that you will never see. They were awkward creations (I have great, patient play testers) but useful in teaching me how to create a game, learn, and move on. Currently, I'm working on Ares (build rockets via dice), Zoz (card game creating unique RPG characters via skill-trees that battle tons of unique monsters), and Bots 2 Bits (pixelized, robot-themed card game with Battleship, Missile Command, and Minesweeper elements). But my greatest passion is helping dev's get the word out about their great projects. Let me know how I can help!