As a Designer
My latest game design Project Discovery built for the 2015 Solitaire Print and Play Contest contest is a solitaire Solar System space exploration game. Building several mission vehicles, made up with various thrusters, support cards and science instrument cards you venture out to explore different planets and moons of the Solar System, searching for unknown science discoveries. It was designed to be easily printed on several 8.5 x 11 sheets at home. All the files are freely available on the games BGG site. I've also built a Vassal Module if printing, cutting and crafting games isn't your thing.
As a designer I start with theme. I know there's a lot of back and forth on theme versus mechanic, and I'm definitely in the theme camp (any Burners
here). I'm after a rich story that's more than surface paint, but more importantly I'm after a rich experience. What is it I'm asking and therefore simulating. I design with a few initial preambles; Player choices need to be interesting and they need to be choices, you can't lead them. All negative outcomes need some kind of positive result. The physicality of the game needs to be functional of course, but it has to be beautiful. Perhaps because I'm a visual artist by trade, but as a designer I'm asking potential players to spend some time in front of my design, it best be something pleasing to look at.
Game Types I Love to Play
The games I enjoy playing are heavy in experience, story and complexity. The eurogames are fun, but it's a surface fun for the moment. Once played I rarely rethink on a particular game or evaluate strategy. The games heavy in mechanics teach a lot about game design, but any theme could be painted on top, and for me theme is where the meat is. I like the games dripping with theme, well theme and interesting mechanics (as long as the mechanics aren't about how clever the designer is, they should flow seamlessly).
Games like High Frontier or Combat Commander: Europe, both of which have rich themes as well as creative mechanics. When you play these you learn something about the very nature of what their simulating. The GMT COIN series games are another fantastic example of the amazing convergence of good theme and mechanic balances. The upcoming Liberty or Death is one I'm very excited about.
As a Person
I'm an artist, writer, poet, builder, designer, curious seeking nature lover. Papa of one, husband of another, I unabashedly seek any interest that makes me a more interesting and interested person.