As a toy buyer for Target back in the mid-80's, Kim thought that he had the best job in the company (and so did his daughters, Megan and Cailin who were pre-schoolers at the time). It was the budding era of G.I. Joe, Star-Wars, Masters of the Universe, Transformers, Teddy Ruxpin and Cabbage Patch dolls, among many other great toys and games. In the 1990's, Kim oversaw the toy department as a Senior Vice President and those years were full of hot toys and games like Koosh Balls, Tamogatchi Virtual Pets, Beenie Babies, Tickle Me Elmo and Ninja Turtles. But it was one person that inspired Kim to someday create his own party game. That person was Richard Tait, the Grand Poo-Bah and co-creator of the outrageously funny and entertaining game, Cranium. From the impromptu and fun meeting with Richard in 1998 at a Minneapolis, MN. Starbucks, he knew he had his mission...to create his own family game that would be entertaining and bring families and friends together...just like Cranium. Thank-you, Richard, for your inspiration and friendship.