I have been involved in creating games of all sorts for over two decades, as my primary hobby. Along with designing three role-playing games, my two most popular successfully completed tabletop games are…
Trade Roads (2005): This is a tabletop card game where each player takes on the role of a merchant traveling along the ancient overland Silk-road routes across Asia. All the players are in the same caravan and each time they enter a new crossroad city a number of cards are drawn by each player, which represent deals found in that city’s bazaar by the merchant player who drew that card. There are different types of merchandise that can be bought and sold, as well as pack animals to carry it all in the caravan. Players must trade deals with each other to match the right merchandise with the right deal and have enough pack animals to carry their goods. This involves player cooperation in order to maximize your profits, but in the end only the one with the most money wins.
Succession Wars (2009): This is a tabletop boardgame where each player takes on the role of the head of a noble house in a medieval nation. The king has just been killed by an unknown assassin and there are no heirs. The throne is without a successor and it can be seized by any one of the rival noble houses in the kingdom. To do so, you must raise coin and muster men, buy the support of the guilds, and gain the blessing of the temples. This is only possible by forging military alliances and trade pacts with your rival noble houses, but in the end there can only be one king.