Game designer for incoming Rockopolis boardgame from Minos Games
Personal gaming background: born playing tiny soldiers and designing games for my friends from when i can remember; raised by Strategy and Tactics magazine, Avalon Hill games and everything i can grab in a poor (in a gaming way) an distant land like Italy.
I overstressed my friends with tons and tons of variants and tons of new games, board and roleplay, designed by me.
From a design point of view i prefer to think about what to portrait and then i study the maths to let the play be smooth and narrative but balanced, sometimes i can sometimes, i can't. I really hope to design many many games that can let people have a strong narrative experience.