Jerason Banes is a software architect who's been designing and developing computer games for years. Whether he's competing to make the best 4 kilobyte game in Java or implementing the best lunar lander game ever to hit the Atari 2600, Jerason loves a challenge.
With the explosion of the board game market Jerason has traded GPUs and Compilers for paper and dice. After backing dozens of board games Jerason began to itch to apply his skills. Starting with a person project to modernize the classic microgame Starfire, Jerason is now designing fun and fast microgames that are inexpensive, fast, and fun!