This family of railroad games uses crayons to build track from hexagon to hexagon in an effort to reach and exploit various mines on the map.
New track must be paid for based on the cost printed in each hex. There is no limit to the amount of new track a player can construct in a turn. Building through mountain passes is even more expensive than one would think, as it costs $10 just to [i]attempt[/i] to build track. After spending the $10 dice are rolled to see if the attempt suceeds.
Players acquire mine deeds which give them income each turn. The amount of income generated by each mine can vary throughout the game.
Victory goes not to the player with the most money, but to the one with the most income per turn.