FIRESTORM INVASION is our view of ground-based warfare in the FIRESTORM ARMADA galaxy, but the way we have approached the concept of enacting brutal ground-based combat is, we think, somewhat different to what you are normally offered. If you think about it, the act of invading a planet is not a simple one!
To fully subdue your enemy during a military campaign we think you'll need to think about three key Phases of game play:
PHASE 1) This is the brutal ground-pounding side of combat using massive forces of tanks, ground attack craft, mechanical walkers and heavily armoured infantry. This is the part of the invasion when you use your major assets to smash your enemy, this isn't about pretending you are taking a planet with 10 tanks - this is the part when you tactically deploy waves of armour to clear the way before you, pulverising any fool who stands in your way. We call this PLANETFALL and it will be presented using 10mm scale miniatures.
PHASE 2) Once you've smashed your enemy with a lightning strike, it's time to take, and then hold, those vital enemy hotspots. This could be fighting over a military base, entering the ruins of a devastated city, or some other strategic objective. This is where your highly trained infantry, with armoured support, come into their own. We call this CONQUEST and it will be presented using 15mm scale miniatures.
PHASE 3) Lastly, but by no means least, comes the gritty art of daring special operations. Small teams of highly trained troops going man-to-man against the best your enemy can throw at you. Capture a bunker, rescue hostages, eliminate a target or destroy a shield generator - this is what your elite troops trained for. We call this SPECIAL OPS and it will be presented using 28mm scale miniatures.
What this means is that the miniatures of FIRESTORM INVASION will grow to include a range of scales, 10mm, 15mm and 28m being the most common, with rules sets designed to match the level of game play. This way you can pick which element of the sprawling conflict you want to play out, or enact the entire campaign from the first landing of massed armour from space, to the final clean up and suppression of resistance with your elite troopers.
We're not saying you have to play all of the scales, the choice really is yours here, but for those players looking to consistently game through the scales we have designed our models to match no matter what level of game play you elect to embrace. Take a look at our model renders to see how much detail and quality we've crammed into our military vehicles and infantry.
One question we get asked is 'what style of science-fiction is Firestorm Invasion?' Well the answer to this is 'hard'. Not as in the answer is hard to give, rather we call it Hard Sci-Fi, which to us means believable - a future that could exist, where warfare has developed from what we know today. These are futuristic military vehicles and die-hard battlefield warriors all ready to be sent out on their strategic missions, all part of a much higher level campaign.
NOTE: A little bit of further clarification here. The three scales are independent of each other, and all three have their own rule set. Players could elect to game multiple scales, but this is most certainly not expected of them.
Source: Publisher blurb at: http://www.studiosparta.co.uk/Articles.asp?ID=250