Strategy & Tactics magazine #242 (March 2007).
They Died With Their Boots On, Vol. 2, again presents a wargame system that simulates two campaigns of the US Army in the 18th and early 20th centuries. The rules use sub-systems that show the wild fluctuations of fortune that affected the forces of both sides, from heroic last stands to blunders that led to some of the more infamous military actions of the century.
Boots 2 uses an interactive game turn in which both players command an overall force made up of several sub-commands. During each turn, players alternate picking "command markers," which designate the sub-command within their force they may then use to conduct operations. The player then moves units of that sub-command and, at the completion of its movement, conducts attacks with units of that same sub-command. Play then passes to the other player, who similarly picks a marker and moves and fights. That procedure continues until all command markers have been picked. Additionally, certain events cause players to pick "heroism markers" at random, which may generate anything from mad, impetuous charges to abject surrenders.
The rules are divided into the standard rules, which are common to all games in the system (going back to Boots 1 May 2006) and the scenario rules, which provide deployment and reinforcement instructions, as well as victory conditions, for each specific battle game.
This edition of Boots includes two games: Mad Anthony: War for Ohio, 1791-94; and Pershing: The Hunt for Pancho Villa, 1916